Posted September 17, 2019 by Tezemi
#video #youtube #kickstarter #2d #platformer #2d platformer #puzzle #puzzle platformer #time #time manipulation #development #development history #mechanics #game mechanics #gameplay
Just uploaded a new video showing off all of Worldline's time manipulation abilities! Worldline features six different ways to manipulate time, referred to as "essence." For the final release of the game, we plan to introduce these to the player to these more slowly over the course of the game, but for the demo, we wanted the player to be able to experiment with all of them. We've worked really hard to balance each one, trying to ensure every power has its fair share of use as you play the game.
When we first started development, we had ideas for having six unique powers, but weren't exactly sure on how to implement each of them. In the very first versions of Worldline's pre-alpha stage, there were certain mechanics that we implemented early on, but almost immediately scraped. For example, essence had to be picked up directly after killing an enemy, as opposed to it simply flying to you. On top of that, each power required 100% of your essence meter to be full before it could be used, and when used, it would fully drain until it was at 0%.
If you'd like to know more about the game, here's a few links:
If you like the game, be sure to check out the Kickstarter! We have a few extra cheap reward tiers that will be closing soon!