Posted August 07, 2025 by LoneSoulsDevelopment
So here’s the deal: the game was crashing on some devices, and I finally traced it back to a bunch of uncompressed textures bloating the build. Not all of them were being shipped, but enough to cause serious memory issues. I went through all 1680 textures in the project just to be safe and instead of manually tweaking each one, I built a quick custom tool to compress them properly and adjust detail levels. Took about an hour, and it worked like magic. The build dropped from 1GB to 209MB, and the crashes? Gone. Game runs smoother, loads faster, and feels way tighter.
While I was fixing the mess, I couldn’t help myself added a classic gun kickback effect to spice up the action. It’s subtle but satisfying, and makes the chaos feel even more tactile. I also restored the enemy spawn count (had lowered it thinking it was the issue turns out it wasn’t), so waves are back to being intense and fast-paced. Commander selector buttons got a visual upgrade too, so the menu’s looking sharper.
Big “haha” moment realizing I went down the wrong path, but that’s dev life. Slammed through bugs, tested different playstyles, and now it’s feeling solid. If you played the last version and ran into issues, this update fixes it. Seriously reduced space and memory consumption, and the chaos is fully restored. Thanks for sticking with me — more tweaks coming soon.