Devlogs
Version 0.7.3
Hello everyone!
I'm going to save you the long speech about my life and get straight to the updates!
Changelog
- GAMEPLAY
- New Enemy Types
- Minefield 1: Flies down and shoots slow bullets to the side, leaving them in the screen
- Side-Flier 3: Flies from left to right and vice-versa, but moved down every time it leaves the screen
- Minefield 2: Flies left to right and vice-versa, remaining at the top, filling the screen with slow-moving m
- Drone 4: Moves from the sides of the screen to the center, spraying bullets downward
- Drone 5: Follows the player slowly and shoots bullets in a 360 degrees angle
- Power-Ups
- Health: Restores 10 points.
- Firepower: Allows the player to shoot two bullets at the same time. Max firepower is 2, but picking up more firepower-ups will shoot homing bullets at the enemies in-screen. Getting hit reduces down to firepower level 1.
- Speed-Boost: Increases the player's max velocity and acceleration for 60 seconds. Picking up more stacks the effect
- Shield: It takes damage in place of health. While the shield is active, taking hits won't result in loss of firepower.
- Pulse: Special power. Creates an expanding circle that encompasses the screen and destroys every enemy inside.
- Player shooting speed slightly lowered to balance for higher firepower
- Background scrolling speed slightly slowed
- INFRASTRUCTURE
- Fixed Screen-to-world coordinates for accurate mouse-clicking
- Memory Leak fixed in audio
- Removed redundancies in classes
- UI
- Font changed
- HUD elements rearranged
- HUD elements added for all power-ups
- Pop-ups for score when destroying enemies
- Wave pop-ups for progession
- VISUAL
- Transparency effect for shield, and transparency variance when shield is damaged
- Effects for pulse
- Both player and enemies jitter when hit. Planes darken when taking damage.
- Z-ordering for player bullet impact animations. Now renders on top of enemies
- AUDIO
- All audio normalized
- Sound effects added for:
- Power-ups
- Shield activation
- Shield damage
- Shield deactivation
- Pulse
- BUG FIXES
- High Score List infinite extension bug fixed. Now the maximum number of score is 10
- MISC
- Default Icon Changed
- Playtesters credited