Posted September 24, 2019 by KingKobraTheX
moving into the next stage of the schedule. Sam is now working on getting the base game play mechanics up and running while Isaac will be putting some finishing touches onto the last models that we need. then we will be starting to build the game world and bringing submergence to life.
Sam Carey
Item Marking System
Players are now able to mark collectable items in a certain range. Items are meant to be visible through walls, however, this has not been implemented as the two possible ways to do this no longer work in the Lightweight Render Pipeline (Unitys new rendering engine). I will need to find another way to perform this effect.
Defining Ship Locations
Created a system to define a ship location and tell the player once it's complete.
Purchasing Upgrades.
Along with the purchasing mechanics I updated the UI interface of the shop to make it easier to understand.
here are a couple of progress pictures on the game world that we have been working on.