Posted August 05, 2025 by fawguy
Since the last update, I’ve been steadily moving Fast Action Wrestling closer to a full release.
Here’s where things stand:
Tag team cards now use the new streamlined layout introduced in the last update. Whether it’s a duo or a six-man team, the updated format makes key info easier to scan mid-match and keeps the game flowing smoothly.
The rulebook is getting a full polish pass, with clearer language, better examples, and smoother flow. No changes to the core mechanics except for one…
Momentum swings are a big part of wrestling storytelling, so I’m adding a comeback rule:
When a wrestler is at a serious momentum disadvantage, they’ll now have a small chance to stage a dramatic reversal. It’s quick, thematic, and gives underdogs a little extra hope, without breaking the game.
The Ladder Match chart is already part of the beta, but I’m working on a few more specialty match types to expand variety and shake up how matches play out.
My focus now is on finishing the rulebook cleanup, adding a few more match types, and getting a complete wrestler set ready for 1.0. Everything’s still rooted in the same fast-paced gameplay — just more polished and complete.
If you’ve already picked up the beta, thank you! You’ll get all the upgrades automatically. If not, now’s a great time to jump in while it’s still beta-priced.
More soon, and as always, thank you for your support.