Today’s patch notes will combine changes made on
September 7th via a hotfix as well as new content and changes
introduced today.
A primary focus of this patch was the reworking of several
systems and quest types. It is important to revisit past additions to the game
to ensure that they match what the game since has become.
The Spirit Hunt sees the player match against powerful
spirits with regenerative abilities. In order to challenge these mighty foes,
an offering of Spirit Fragments is required. This access barrier caused
frustration over their elemental fragments dropping at low rates and at low
amounts. To remedy this, elemental fragments now always drop from spirits and
at higher quantities.
To further increase the value of elemental fragments and
thus the desire to play the Spirit Hunt, spirits of the equipment-type no
longer require spheres for upgrades, but elemental fragments as well.
Additionally, the exchange cost of earrings has been reduced, allowing players
to gain access to this type of defensive equipment sooner.
Next, the tower is a lategame quest mode that pits the
player against sixty waves of monsters in succession, testing their team
building capabilities and resource management. The mode was introduced early in
the development cycle of the game, and hence has become outdated in terms of
playability. To remedy this, a rework became necessary. The floor structure of
the tower has been altered, and the valuable Ophello Pieces that previously
were awarded upon beating all floors have been added to every floor as a potential
reward. This will make the tower more worthwhile even if it proves too
difficult to tackle in full. Additionally, to further increase the challenges
presented to the player, every floor now will apply one of eight new exclusive
status effects to the entire party. We hope this will make the tower more
exciting to play!
The final quest-type adjusted are the Urgent Missions, donning
the new name of Urgent Encounter. These randomly spawning quests previously
consisted of multiple strong encounters in succession, but due to the exceeding
difficulty, have been reduced to one encounter instead. This should make it
much easier to obtain the valuable rewards these quests have to offer.
Changes as well as bug fixes can be found in the patch
notes below:
Slightly adjusted
appearance of the garden and shopping mall areas
Changed the droprate
for elemental fragments
Before: 25%/50%/75%/100% for 1x Fragment
After: Guaranteed 1x/2x/3x/4x Fragments
Elaborated on the
tower explanation
The tower’s explanatory
stage will not count towards the floor total
The floor
progression and save point access of the tower have been reworked
Before: Floor 26 & 51
After: Floor 21 & 41
Ophello Pieces can
drop from every floor, and will always drop from the three major boss-type
encounters throughout the tower
One random,
irremovable status effect will be applied to the party at the beginning of
every floor and the duration of one
10% HP Recovery Per Turn
ATK Up & DEF Down
DEF Up & ATK Down
Invincible & Poisoned
ATK Up & DEF Up & Death in Five Turns
Heal Effectiveness -50%
Use of Items Prohibited
Gauge Abilities Disabled
Boss floors are
exempt from these status effects
Changed the name of
the quest-type Urgent Missions -> Urgent Encounter
Moving forward,
Urgent Encounters will consist of only one boss-type enemy encounter on all
difficulty levels
Visually adjusted
the coaching scene
You will be
teleported back to your original location upon exiting the coaching scene
Changed the name of
the feature Legend Summons -> Entropia’s Summons
Removed Spheres from
the game
Recycling Spirits
will yield element fragments matching their own element
T1 fragment 5x: 100%
T2 fragment 5x: 75%
T3 fragment 5x: 50%
Increased the
possible amount of upgrades for spirits from 9 -> 10 upgrades