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Devlogs

Progress in planned modifications

Donkey Kong
A downloadable game

Since the last update I have been occupied with other things than ZX Spectrum, but from time to time I have been going through the whole program, looking for places where I could save some memory. Since the first version of the game I have thought many times that no more memory can be freed up, but I am still learning and figuring out new tricks in assembler and game programming. So I tried it again this time, a little more systematically and hopefully for the last time, because I would like to finally end this project.

Since this is my first finished assembler game and I had no real previous experience with game development, when I started creating it, I had no programming concept, everything was created quite chaotically and I completely reworked a lot of things several times before the fist complete version. I think the resulting program would have been cleaner and written in less time, and maybe even a little shorter and faster, if at least its main parts had been planned out from the start.

Anyway, the program is already examined and some free memory is ready, so I will probably start looking into possible improvements to the game soon. It won't be anything major, but I still have a few useful ideas and I have also found and fixed several new errors while going through the program. All new fixes and adjustments will be ready in the next version.

Download Donkey Kong