Posted September 16, 2019 by JUMP Game Studio
#devlog #update
Hello! We've had quite a busy week since releasing the first version of the demo. We've watched the community around the game start to develop, we had multiple youtubers play the game, and received reports of tons of bugs/glitches to fix! If you played the last version of the demo thank you! We hope you will try this new version and tell us what you think :)
New Additions:
-New HUD and menu UI
-Lighting System introduced
-Day/Night Cycle introduced
-Magic Introduced! (Discover the power of Fire and Water magic)
-Player magic meter will recharge over time after use
-New enemy type: Beholder (appears at night)
-New enemy type: Night Skeleton (appears at night)
-New Item: Lantern
-New maps to discover
-Added campsite to recover health and advance time
-Added hit the targets mini-game
-Chickens can now be attacked (hope you jerks are happy)
-Traveling merchant Pondsworth can now be found at night.-Added support for rumble on gamepad**-Upgraded nwjs to take advantage of the latest bug fixes/performance improvements**
**features removed due to errors occuring**
Fixes:
-Exploding rock wall glitches fixed
-Item pickups no longer block arrows
-Talking Head text color improved
-Boss key chest image fixed
-Fixed rolling into wall glitches ( let us know if you find any more glitch spots!)
-Fixed horse dismount onto fence glitch
-Improved room exit collision boxes in Dungeon
-Fixed bug in Arrow Puzzle Room that allows player to get trapped.
-Player can no longer walk on woodcutter’s log
-Enemies no longer drop items in impassable terrain
-Can pick up items whether you need or not
-Fixed during boss intro able to move and get boss stuck
-Fixed player clipping through tree sprites while on horse
-Sword hit distance improved
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