Posted August 04, 2025 by Prabhakar Kumar
#Gamejam #Unity #C# #Platformer #loop #game
Hey everyone! 👋
This year’s GMTK Game Jam theme was “Loop”, and I took it literally but with a twist.
I’m excited to share my entry: You Are the Loop, a minimalist puzzle-platformer where you don’t control the player directly you control the loop of commands they follow.
The theme “Loop” instantly made me think of automation like programming a character that just blindly follows instructions over and over. I wanted to create a game where the challenge comes from planning, not reacting.
So in You Are the Loop, the player:
Selects from a set of 6 commands
Fills a limited number of slots (3–5 per level)
Watches their character execute the sequence in a loop, until they either reach the goal… or fail dramatically 😅
Think of it as programming a little cube bot that never questions your logic even if you loop them straight into a spike pit.
← Move Left
→ Move Right
⏩ Dash (2 tiles forward — default right; dash left by placing a left move before it)
⇧→ Jump Forward (3-tile jump)
⇧← Jump Backward (3-tile jump)
⏸ Wait (Stay in place 1 turn)
Since I worked solo, I kept the scope small and clean:
Click-to-assign UI for commands
Minimalist cube-based levels
A handful of handcrafted puzzles (Level 1–4)
Soft SFX, simple loops, and a calming background track
Designing levels that are solvable within a loop, yet non-trivial
Making the command system feel intuitive but powerful
UI clarity it had to clearly show your loop and be fast to iterate with