Posted September 16, 2019 by sam.mddltn
Implemented a more dynamic camera using Cinemachine .
Game starts zoomed in on the player, then zooms so you can see the whole map, then zooms in while the chair is moving. I tried a whole bunch of more "cinematic" angles, but anything involving camera rotation was honestly a little vomit-inducing. Keeping the same angle and just zooming in on the chair worked best.
I really like the "lookahead time" feature - the camera pulls slightly ahead of the chair, as it means a) you get a better look at where your chair is going and b) there's more of a sensation of impact when you hit something. Currently I've got that pretty high, at 0.30.