Posted August 04, 2025 by AtomicBlom
Welcome to Jörmungandr, a very fast paced infinite-runner platformer where you need to outrun Jörmungandr for as long as you can. You won’t get much notice of what is coming up next, so your reflexes will need to be pretty good.
The level layouts are procedurally generated, but I thought it would be good for the Game Jam if I used a pre-determined layout for the game jam so that people’s scores and distances would be comparable.
This game was written using a graphics and audio framework I was writing for another game, I split it off and started from scratch for the game jam, and in that time I managed to implement the following features:
and of course a stupid, but really fun quitting animation if you walk left when you start the game, it was surprisingly popular on my streams during development.
Looking at this list, I feel like I was able to achieve a huge amount, considering that I wasn’t using something like Unity, Godot or Unreal.
Linux support was something that was thrown together pretty quickly as I needed people to play test and one of the people offering wanted that as an option
There were a number of things that didn’t make it into the game that I had planned that I’d still like to add before calling the game “complete”
A number of features that were considered, but dropped: