Posted September 16, 2019 by Raymond Cripps
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! We will be learning how to create an anime-style cel shader in Blender 2.8 using the Eevee renderer, employing techniques from cel-shaded games like Guilty Gear Xrd and DragonBall FighterZ! I'm modelling this character using Blender 3D and texturing it in Adobe Photoshop, taking inspiration from the style of Japanese anime/manga. Be sure to subscribe to see more videos like this on indie game development!
Part 1 – Starting the Base Model
Part 2 – Finishing the Model
Part 3 – Texturing
Part 4 – Shading
Part 5 – ILM Map
Part 6 – Rigging
Part 7 – Animation
Part 8 – Porting to Unreal
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