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Release and plans

A Painted Ocean
A downloadable game for Windows

This project was started in 2011, under the working title "Fifth Rate", as a prototype to explore two things: how does sailing physics work; and what is a control scheme that does not have the immediacy of moving a joystick, but feels more like ordering a hundred sailors around? 

I worked on it on and off for the next two or three years, adding various bells and whistles. For a while I expected that it would expand from a bare-bones simulation into a proper game, with an ocean populated with enemies and prizes. This would probably require a whole new abstracted sailing model on top of what is there now, to sensibly handle the large scales in time and space. But I never made the time to do this, and eventually moved on to other projects. Recently I decided I should fix it up and release what there was.

There are a few things I might still work on, that seem like they could be fun to do and won't require any big changes to my hopelessly entangled Unity 4 code:

  1. Any corrections to ship handling, physics and language
  2. Ability to repair masts, remove/add topgallantmasts etc.
  3. Studdingsails and royals
  4. Premade sail plans for different strengths of wind and points of sailing
  5. More realistic wave model, different kinds of wave in different seas, etc.
  6. Show winds on the map
  7. Nicer map UI
  8. Nicer clock UI
  9. Flooding and sinking
  10. Some variety in ship appearance, textured sails
  11. Distinguish clouds, fog, rain
  12. General atmospheric graphics and shader rewrite
  13. Better Portsmouth harbour
  14. (slightly) higher resolution landscape
  15. Procedural (cubical) rocks & beaches along coasts
  16. Fix physics glitches
  17. Foam and spray
  18. More years of weather, some randomization
  19. Better stars
  20. Port cities on the map
  21. Usability tweaks to travel acceleration 
  22. Stop the guns sticking out all the time
  23. Battle AI
Download A Painted Ocean
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