Posted September 22, 2019 by Neil Thapen
This project was started in 2011, under the working title "Fifth Rate", as a prototype to explore two things: how does sailing physics work; and what is a control scheme that does not have the immediacy of moving a joystick, but feels more like ordering a hundred sailors around?
I worked on it on and off for the next two or three years, adding various bells and whistles. For a while I expected that it would expand from a bare-bones simulation into a proper game, with an ocean populated with enemies and prizes. This would probably require a whole new abstracted sailing model on top of what is there now, to sensibly handle the large scales in time and space. But I never made the time to do this, and eventually moved on to other projects. Recently I decided I should fix it up and release what there was.
There are a few things I might still work on, that seem like they could be fun to do and won't require any big changes to my hopelessly entangled Unity 4 code: