Posted August 03, 2025 by Bozo
This update adds in a much needed Tutorial, along with a progression system to unlock new towers
It also comes with a brand new map, with 9 New Enemies!
There is also a few new towers, and some rebalancing of existing towers and enemies Time Slow is now metered
Ability Cooldowns are now based on Waves, not Time
Every time a tower levels up you gain 1 Point for that tower Points are spent to unlock the evolutions of a given tower
You can unlock towers mid match
Towers are Unlocked in the Bestiary Billiards map is locked until you have beaten one match on Long
All Tiered towers now level up at the same rate (instead of higher Tier towers requiring more EXP than lower Tiers)
There is no longer a level requirement to evolve towers
Now spawns multiple smaller stalagmites instead of one big ones
Now deals more damage the farther the Enemy is from the Tower Crits no longer have infinite pierce
Now evolves from X Tower instead of Sniper
New Tower!
Along with buffing the stats of Towers, it also makes them Greedy Ability: Instant Cash
New Tower! Nearby Towers will be buffed and Greedy, and nearby Enemies become Gilded
Ability: Marigold
New Tower!
Capable of having multiple other Towers applied to it at once
Having too many modules causes its stats to be decreased
Can NOT be buffed
Ability: Expand Limits
New Map!
There is now a list of controls in the bottom left of the screen
Tower range is now shown when you mouse over a tower, not just when you select them
Tooltips now lock after a seconds, instead of requiring you to middle click
VFX added when you lose a life
Bestiary now highlights Tower Evolutions of the selected Tower
Audio settings properly apply on startup Refund Button now has tooltip Refund Button now hides when deselecting a tower Fixed Aiming dots sometimes sticking around Updated/clarified a few Guide descriptions
Money and Lives now show the correct value when loading a save
Thorn’s ability no longer gets exponentially stronger the more paths there are
Various Tooltip fixes