Posted August 03, 2025 by Shi No Inori
#Devlog #Alpha Build
🔹 Core Loop:
Beat enemies → earn Effort Points
Upgrade stats → reach higher stage
Milestone bosses drop spells
Press Sleep to reset for Anima
Use Anima for meta upgrades
Repeat
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🔹 Current Features:
Stat-based combat + burnout system
110 unique spells (Flat Multiplier, On Kill, Sacrifice)
Boss enemies can also use spells
Offline rewards with time panel
Upgrade system with bulk buy
Sleep Shop featuring meta upgrades that'll help you reach higher stages
Spell inventory + spell slots
Settings menu: hard reset, save/export/import, sound sliders
Basic story (not a focus right now)
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🔹 Known Issues:
-Player stops attacking when loaded.
(Note: The player starts attacking again when it dies.)
-Formula shown isn't accurate.
(Note: The expanded formula view isn’t accurate yet. Trust the unexpanded stat display for now.)
-Enemy/Player sprites doesn't perform cast animation even when they attacked
-Will be working on the upgrade stat to disable like on sleep upgrade when can't afford. Since upgrading when can't afford gives you downgrade.
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That’s the current state. No promises.
Thanks if you played — feedback welcome.