itch.iohttp://itch.iohttps://itch.io/t/3706671/mod-automatic-tool-equip-ateMod: Automatic Tool Equip (ATE)https://itch.io/t/3706671/mod-automatic-tool-equip-ateSun, 28 Apr 2024 01:42:16 GMTSun, 28 Apr 2024 01:42:16 GMTSun, 28 Apr 2024 01:42:16 GMTAutomatic Tool Assignment for Tasks

Introduction

This quality-of-life mod automatically equips characters with a suitable tool whenever you assign them a task, removing the need to change their equipment through the inventory.

Behavior 

  • When the user assigns a task to a character, that character is also equipped with the best available tool for that job.
    • The efficiency stat is used to rank available tools and select the best one. Critical chance is used as a tie-breaker.
    • Only tools in the mansion's inventory are considered.
  • When a task is assigned to multiple characters, the order in which characters are selected determines which character gets the best tool.
  • Characters will unequip their tool - if any - when they are assigned a task that does not require one.
    • This only triggers with player input. Events that change the character's task automatically (e.g., the transition to "Rest" after travelling or depleting a dungeon's resources) will result in the character retaining their tools.

Disclaimer

This mod is in the early stages of development and has undergone limited testing. Make sure to backup your save files before installing it, and please report any bugs or other problems you experience. In that way, you can help make this mod better for yourself and everyone.

Download

Initial Release (tested with Strive: Conquest 0.8.5a)

Installation

Add the folder "AutoToolEquip" to your mods folder, then enable the mod through the game menu. You can find detailed, step-by-step instructions in the README.txt file provided.

Compatibility

This mod has only been tested for compatibility with Functional Chastity Devices (S2Ch). It should be compatible with almost any mod, as it only modifies the job selection GUI, but you should still make a backup of your save files before installing it.

For Modders

Feel free to study, copy, reproduce, and redistribute any of the code in this mod! It's been heavily commented to make it easier to follow. I cannot guarantee it will be good code (or bug free), but hopefully you'll still find it to be helpful. Attribution and/or credit is appreciated, but not required.

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https://itch.io/t/2437758/mod-conquest-tweaksMod: Conquest Tweakshttps://itch.io/t/2437758/mod-conquest-tweaksMon, 24 Oct 2022 20:24:39 GMTMon, 24 Oct 2022 20:24:39 GMTMon, 24 Oct 2022 20:24:39 GMTMod Version: 4.2.6

Download:

Download 1:Conquest Tweaks

Download, put in %appdata%/Strive for Power 2, enable in the game

Download 2: DefRebalance 2.0.0


Changes:

Changes:

  • add_relatives -in character create
  • breed_anyone - toggle in option to bypass race compatibility
  • more_family_relationships - grandfaather/granddaughter flavor text where appropriate
  • lolis -¯\_(ツ)_/¯
  • shorter_dungeons - 7-9 stages long dungeons
  • olld_school_stat_caps - factors determine stat caps

Additions:

  • optinal_loan - you can choose weather you play with full, none or classic loan
  • age_potions - 2 new craftable potions, work the same as ones in s4p, requires alchemy 1
  • Sex potions - male to futa to female, there is now a feminine / masculine potions which change gender accordingly (sex bodyparts  such as penis/tits also change), could use more flavor text tho
  • dungeon_expansion - 9 new dungeons, some might get removed in the future (likely troglodyte one and mby monsnter pit)
  • more_presets - 1+2 start, 1+3 start
  • social_skills_sex  - social skills can initiate sex

Expansions:

  • kennels - work as those in s4p
  • skill_desc - better, colored descriptions for combat skills, include more detailed damage and effects
  • sexscenarios - custom sex scenario system for scripts

Optimizations and gui:

  • better_class_select - some gui qol changes in class panel
  • image_cache - load images from disk only once, and keeps them in memory
  • persistent_active_panel - state of skillpanel (in mansion) is maintained across all characters (might get removed)
  • opti_image - optimizations to manual body/portrait selection, if you want it to be even faste renable thumbnail generation in tweaks/tw_core.gd disabled by default as it will freeze the game for ~5 min while first time generating thumbnails
  • dungeon_purchase_tabs - diff based tabs in dungeon purchase screen
  • some changes to sex interaction body display
  • character_create_pic - you can now select / preview image in character create window


v4.2.6

  • Fixed service approx


v4.2.5:

  • Fixed kennels
  • Fixed add family
  • Fixed char create image select


v4.2.4:

  • Refactored sex scenario system obsolete code
  • Fixed social skill sex
  • Fixed crab event in deep ocean
  • Changed folder names to remove "D", might require reloading mods + sort, maybe even a new save (probably not)


v4.2.3:

  • Fixed deepstone effects
  • Fixed image cache paperdoll issue
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https://itch.io/t/3657980/mod-functional-chastity-devices-s2chMod: Functional Chastity Devices (S2Ch)https://itch.io/t/3657980/mod-functional-chastity-devices-s2chWed, 10 Apr 2024 01:38:45 GMTWed, 10 Apr 2024 01:38:45 GMTWed, 10 Apr 2024 01:38:45 GMTFunctional Chastity Devices for Strive: Conquest

Introduction

Chastity belts are an item type in Strive: Conquest that, currently, do not have any practical purpose or effect on the game besides shifting character stats. This mod changes the effects of chastity belts and integrates them into sexual encounters. It also introduces custom enchantments to further expand their utility.

This mod was inspired by the Chastity Belt Mod created by Darin.w for the original Strive for Power game, though the content is purely original.

Changes

  • Reworked chastity belts with new stats and costs.
  • Chastity belts are now considered an "underwear"-type gear, allowing the simultaneous use of a strap-on.
  • Long-term wear of chastity devices has a chance to give the wearer the "Submissive" trait.
  • During sexual encounters, sex actions that would be implausible with chastity devices are disabled. Pregnancies are also prevented.
  • Descriptions and effects during sexual encounters have been changed to support chastity device use.
  • 5 custom enchantments for chastity belts have been added, including 3 orgasm control measures. Their effects are:
    • A boost to lust growth (multiple levels).
    • A further reduction in obedience drain, with the side effect of causing the wearer to start sexual encounters already aroused.
    • The prevention of orgasms unless the wearer is the receiver in a sadistic sex action, with a chance of giving them the "Masochist" trait after prolonged wear.
    • The prevention of orgasms unless the wearer and keyholder are both part of the same sex action.
    • The prevention of orgasms unless they are actively authorized.
  • Enchantments are also integrated into sexual encounters, and can change the outcomes of certain actions.

Disclaimer

This mod is in the early stages of development and has undergone limited testing. Make sure to backup your save files before installing it, and please report any bugs or other problems you experience. In that way, you can help make this mod better for yourself and everyone.

Download

Revision 1.1 (tested with Strive: Conquest 0.8.5a)
Initial release (tested with Strive: Conquest 0.8.5)

Changelog

Version 1.1: fixed an issue where enchantments would sometimes fail to take effect if another chastity belt was in the inventory.
Version 1: initial release.

Installation

Add the folders "ExtendedSaveSystem" and "S2Ch_Devices" to your mods folder, then enable the mods through the game menu. Make sure to enable the mods in that order (ESS first, then S2Ch). You can find detailed, step-by-step instructions in the README.txt file provided.

Compatibility

This mod has only been tested for compatibility with Automatic Tool Equip (ATE). It heavily modifies the sexual encounter system, as well as the inventory and enchantment GUI. Any mods that do not impact those areas should work with this mod, though you should always make a backup of your save files before installing it.

SFCRevamp is believed to be compatible with S2Ch (courtesy of ChrisOwens68).

For Modders

Feel free to study, copy, reproduce, and redistribute any of the code in this mod! It's been heavily commented to make it easier to follow. I cannot guarantee it will be good code (or bug free), but hopefully you'll still find it to be helpful. Attribution and/or credit is appreciated, but not required.

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https://itch.io/t/3691923/no-mod-fileNo Mod filehttps://itch.io/t/3691923/no-mod-fileMon, 22 Apr 2024 10:30:33 GMTMon, 22 Apr 2024 10:30:33 GMTMon, 22 Apr 2024 10:30:33 GMTI don't have a mod file or can't seem to find it 

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https://itch.io/t/2438792/mod-sfcrevampMod: SFCRevamphttps://itch.io/t/2438792/mod-sfcrevampTue, 25 Oct 2022 12:09:11 GMTTue, 25 Oct 2022 12:09:11 GMTSun, 08 Jan 2023 16:09:26 GMTNew Thread

Game Version: 0.8.5b

Mod Version:  V1.6.2

Download: SFCRevamp

To install:

  • Download Mod: SFCRevamp
  • Extract/unzip SfCRevamp_v(X.X.X).zip 
  •  Copy and paste SFCRevamp folder into %appdata%/Roaming/Strive for Power 2/mods folder

How to disable modules:

The modules in SFCRevamp are all stand alone. If you don't like one of the modules you can just delete the folder for that module in the mods/SFCRevamp folder.  

SfCRevamp Modules

  • Revamp Guilds 
    • Adds items to guild shops 
    • Adds some missing quests 
    • Changes quest rewards for consistency between similar guild quests
  • Marriage and more
    • Allows MC to marry multiple people
  • Revamp Class
    • Adds bonuses to various classes
    • Adds skills and/or spells to some classes
    • Adds more prerequisites to some classes
  • Revamp Dates and Preg
    • Doubles number of Dates and Sexual interactions per week
    • Shortens the duration of pregnancy from 30 days to 7 days
    • Shortens the duration of tutor time of new child from 14 days to 3 days
    • All of MC's children will have 'Heir' status
  • Revamp Equipment
    • Adds new weapons, armor and shields into the game
    • Shields in the vanilla game are overridden by mods shields
  • Revamp Item
    • Adds clothing items that were available in Strive for Power
    • Adjusts prices and recipes of many items for better cost balance
  • Revamp Jobs
    • Adds jobs at the various guilds
    • Adds traits for new jobs
  • Revamp Location
    • Adds additional location names 
  • Revamp Pregen
    • Changes Traits, Sex Traits and Classes of the pregenerated NPC's (ie. Cali, Daisy, etc..)
    • Changes the stats of most pregenerated NPC equipment (ie. Aire's Bow, Cali's Collar, etc..) and quest items (ie. Holy Sword/Sword in the Stone)
  • Revamp Race
    • Changes the base stats of most races for more racial diversity
    • Added additional choices for the color of skin, eyes and hair of most races
  • Revamp Rooms
    • Added additional levels of mansion rooms and luxury rooms
    • Changed building costs of mansion rooms and luxury rooms
  • Revamp Skill
    • Changed and/or added the mana cost of skills
    • Changed damage of most AOE spells
    • Removed daily limitations of most skills

Latest Updates:

See Changelog

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https://itch.io/t/3000638/link-fixed-preg-hopefully-fixed-minimally-fucky-diffusion-megapack-mod-5k-body-and-portrait-sets-22k-images-including-clothed-exposed-and-pregnancy-male-and-female-every-race-hair-color-etc(Link Fixed.. Preg. hopefully fixed) Minimally Fucky Diffusion Megapack + Mod - ~5k body and portrait sets, ~22k images including clothed, exposed, and pregnancy, male and female every race, hair color, etc.https://itch.io/t/3000638/link-fixed-preg-hopefully-fixed-minimally-fucky-diffusion-megapack-mod-5k-body-and-portrait-sets-22k-images-including-clothed-exposed-and-pregnancy-male-and-female-every-race-hair-color-etcSat, 15 Jul 2023 23:16:07 GMTSat, 15 Jul 2023 23:16:07 GMTThu, 18 Jan 2024 08:13:02 GMT


This is a pack of AI generated portraits and bodies. Every race in the game, every hair color, and a spread of other attributes are represented (notably: three bust sizes and two ass sizes for every female type, a dark and light skin tone for every "normal" race and every in game skin color for others). Also, clothed and unclothed versions for every character, and pregnant versions of both for every femal character. Quite frankly, this whole project was much more of an undertaking than I had expected, in terms of generating images that are actually decent on average; there are absolutely mistakes and occasional oddnesses (hence, minimally fucky), but on the whole I think it's in a state where it is a usable pack and the average mistake is not too noticeable/distracting.


I also have a set of mods to make the whole thing work. Obviously in the base game there is no concept of using clothed/unclothed portraits for normal characters, so one mod changes to use the 'exposed' bodies in certain circumstances (right now, that is only the sex scenes). Same basic idea for pregnancy; once a character is visibly pregnant, their body images will be swapped for pregnant versions. The other critical mod is one that allows using webp images; the whole pack is webp so without this nothing will work. Webp compression makes the images extremely small and still allows for transparency: all the images, unzipped, are only about 750MB. This mod is actually a modification of zeltop's threaded image loader (and replaces it), so most credit goes to them. Finally, there is a mod that is a version of another of zeltop's mods, the not so random portraits mod (so it again should replace it), which just slightly changes how the character values are pulled from portrait names so that the in game text will be slightly better aligned. All three mods are tested working on 6.10a, though in truth I wrote them originally for iirc 6.1, so they might be out of date in some ways.


Some comments on the images (starting with a few good because I'm pretty critical and I don't want to start by picking on a bunch of problems):

1. The portraits are by and large extremely good. Most of the reason I stuck with this was because the portraits are such high quality.

2. It does a surprisingly (to me) good job of keeping the recognizably of the character across different versions (portraits, clothed, pregnant, etc) so they actually do look like one consistent character, which is obviously important. The preview images I provided were not carefully cherry picked, they essentially were the first I saw from each category I looked for.

3. Not all, but most of the errors are not excessively distracting. This will probably depend on the person, but for me even when IE the hands aren't right as long as they are offside and the character overall is pretty good I don't tend to mind them. I don't see it, for example, add extra heads or arms or whatever.

4. The images are generally stylistically reasonably consistent, which for me makes them less distracting than having a bunch of diverse artstyles in a pack, even if there are oddities in some of the images themselves.

And the worse in approximate order:

1. I can't for the life of me get it to generate penises, especially consistently. Even a good setup seems to just make lovecraftian horrors 4/5 times; hence why you might notice that the men in the 'exposed' preview images are all wearing underwear instead of being full nude.

2. There are absolutely errors in some images. I think it isn't the majority, but you absolutely will notice some if you use the pack. The bodies are generated nude first and then essentially progress down to pregnancy, so as you get further from the original generation there tends to be slightly more errors; I'd say that the vast majority of the nude bodies have no errors or minor errors, but the bulk of errors show up in the pregnant or especially the clothed pregnant variations.

3. Tails! This is not something I expected coming in, but I would say the enormous majority of errors are in the tails (not, for example, the hands). It loves to do multiple tails, tails floating off in space, tails originating from bizarre places, etc. I settled on a system that mostly keeps these errors down, but it was a huge problem and continues to show up a lot.

4. The more that characters deviate from humans the harder it is to make them work. Centaurs wound up being pretty doable, but lamias scyllas and nereids are all very hard to generate consistently and the quality of their images definitely reflects that. Nereids I ended up compromising completely and turning into mermaids because those images were much better even if not accurate. I decided to include these races anyway for the sake of completeness but I don't love any of them, really. Funnily enough, slimes were in a way actually the best/easiest, because when a slime is missing a finger or stands funny or whatever it is kinda just part of the effect.

5. Sometimes the clothing is kinda funny. There are oddities in generation, but more so it's because I hand designed templates for the clothes and I maybe had too much fun with some of them, but decided to keep them in because I liked them. ¯\_(ツ)_/¯


All the files are defined by what is in them (hair color, etc.) and then a number at the end in square brackets. If you find an image that is particularly bad, you can let me know using that number and I can regenerate it (or you can give me the whole file name, etc). Similarly, the mods as I mentioned are tested but originally written for a decently early version, so if something breaks let me know and I'll see if I can fix it.


Again, the mods are essential because the base game does not support webp images. Also because many of the images just wouldn't be used without the mod that switches between them. Also, as noted above two of these mods replace zeltop's more random portraits and threaded image load mods, so make sure those are disabled/not installed.


MFDMPack-v1.0.0:

https://www.mediafire.com/file/o9e4jc5eakr6qg4/MFDMPack-v1.0.0.zip/file


MFDMMods-v1.1.1:

https://www.mediafire.com/file/jfgdbm20uh8t2dr/MFDMMods-v1.1.1.zip/file

UPDATE 1/18/24:

AAAAH the link was to the wrong file, so the fix in 1.1.1 didn't exist..... Anyone who had trouble, please redownload at the link above.

UPDATE 9/26/23:

New bug was stopping pregnancies from showing properly, fixed in 1.1.1

UPDATE 9/23/23:

Mods updated for 7.1c + some features, no need to redownload the image pack if you have it. Basically:

-Fixed the mod features so they actually work for 7.1c. Not tested as thoroughly as I'd like but hopefully its all there. I'll try to be faster on future fixes.

-7.0 I believe added the checkbox for whether the slave is forced to be nude, which is now used. Exposed portraits will be shown in all scenes if that is checked.

- Fixed dark elves probably just outright not working at all. I assume this has been a problem the entire time but I just noticed.

Again, sorry this was so slow. I'm not playing the game a lot so I just wasn't on top of it, I'll try to be better about fixing future things (hopefully it shouldn't break too easily, this I believe was because things changed to enable the paper doll system)

Let me know if stuff doesn't work (or honestly, if you were having problems before I'd love to hear they are fixed).  For anyone looking for image pack updates: it's possible but I'm not working on anything right now. I've mentioned in this thread that I'd love to do something with the paperdoll system if I can figure out how, otherwise I might do full beastkin portraits at some point soon. If there is any other portrait category that is of interest, let me know so I can try to gauge interest.

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https://itch.io/t/3679051/modgame-bugMod/Game Bughttps://itch.io/t/3679051/modgame-bugWed, 17 Apr 2024 18:00:53 GMTWed, 17 Apr 2024 18:00:53 GMTWed, 17 Apr 2024 18:00:53 GMTHey everyone!

Considering I have not seen others talk about this it might be some random bug I found myself with but no matter what I tried the mod list just comes up with a single blank button. This happens no matter how many mods I have in the mods folder, whether its 1 or more.

I had 3 mods in the mods folder for the image, ConquestTweaks, DefRebalence, and SFCRevamp. But even when I had the mods in individually, the same issue popped up.

This happened ever since I updated the game, though I didn't try the mods right away so unsure if there is full correlation here.Just to make sure this isn't from some leftover config or the saves I am not going to continue anyways I have deleted everything in AppData, started up the game fresh, added the mods after the new folder got created, but this issue persisted.

So I started it with the console and got a bunch of errors, so I am including the log of it. Log Download

Also even on a "vanilla" startup it still has a few errors, so it maybe a cascade from those? Small Log

I in no way can claim to be competent enough to debug anything so I'm gonna ask you all if someone can take a look at what's the issue.

Thanks!

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https://itch.io/t/2456987/mod-sfcaricsMod: SfCAricshttps://itch.io/t/2456987/mod-sfcaricsWed, 02 Nov 2022 22:04:43 GMTWed, 02 Nov 2022 22:04:43 GMTWed, 02 Nov 2022 22:04:43 GMTSfCArics is a port of Arics Expansion Rebred from Stive for Power. It is a combination of Arics Expansion Rebred, Stive for Conquest, and some of my personal edits. This would not have been possible without Aric and the Arics Expansion Rebred team, zeltop for their coding help and Magenta_Ivy for letting me 'borrow' the code for mge_body_parts.

Game Version: 0.8.5a

Mod Version:  V0.2.4a

Requires:  Mod: Conquest Tweaks  (tw_slu) by zeltop 

Download: SfCArics

To install:

  • Install Conquest Tweaks (SfCArics only requires tw_slu, but is compatible with the whole mod)
  • Download Mod: SfCArics
  • Extract/unzip SfCArics_v(X.X.X).zip 
  •  Copy and paste SfCArics folder into %appdata%/Roaming/Strive for Power 2/mods
  • When activating mod, place after Conquest_Tweaks: tw_slu and Conquest_Tweaks: alchemy_expansion

How to disable modules:

The modules in SfCArics are all stand alone. If you don't like one of the modules you can just delete the folder for that module in the mods/SfCArics folder.  

SfCArics Modules

  • SfC Arics Positions
  • SfC Arics Traits
  • SfC Arics Races
  • SfC Arics Body Parts
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https://itch.io/t/3417652/classes-unlimitedClasses Unlimitedhttps://itch.io/t/3417652/classes-unlimitedTue, 09 Jan 2024 21:49:42 GMTTue, 09 Jan 2024 21:49:42 GMTTue, 09 Jan 2024 21:49:42 GMTThis is a simple mod designed to remove race/sex/class conflicts in the prerequisites of the game's classes. Now you can make humans into true succubi, gnomes into berserkers, elves into natural pets, male demons into valkyries, and any other combination you want. All you have to do is buy (most of) the previously-locked classes from the corresponding guild. Classes affected:

  • Battlesmith
  • Berserker
  • Bishop
  • Dragon Knight
  • Druid
  • Knight
  • Necromancer
  • Paladin
  • Pet
  • Petbeast (Natural Pet)
  • Succubus
  • True Succubus
  • Valkyrie

The detailed  change list can be found in the readme.

Download it here

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https://itch.io/t/3594321/modding-helpModding helphttps://itch.io/t/3594321/modding-helpSun, 17 Mar 2024 05:11:45 GMTSun, 17 Mar 2024 05:11:45 GMTSun, 17 Mar 2024 05:11:45 GMTHello, I did this in the Strive4power community a few months ago. I have Conquest Tweaks and SFCrevamped installed. Are they compatible? Asking because I keep getting weird things like this when I start a new game



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https://itch.io/t/2999768/mod-bug-end-of-combat-victory-does-not-endMod Bug: End of Combat Victory Does Not Endhttps://itch.io/t/2999768/mod-bug-end-of-combat-victory-does-not-endSat, 15 Jul 2023 16:09:20 GMTSat, 15 Jul 2023 16:09:20 GMTSat, 15 Jul 2023 16:09:20 GMTHello. I seem to be having the same issue horridesthenry had: "After you have defeated all enemies the victory sound plays but the reward screen doesn't. Only way out is to restart the game." I tried the solution ElaGames suggested, which seemed to work for horridesthenry, had no joy modifying my "globals.gd" file with 'normal': or 'medium': or even the full 'normal': #'medium':

The following is the log that was spat out.

Godot Engine v3.3.2.stable.official - https://godotengine.org

OpenGL ES 2.0 Renderer: NVIDIA GeForce GT 750M OpenGL Engine

OpenGL ES Batching: ON

Registered camera FaceTime HD Camera with id 1 position 0 at index 0

**ERROR**: No loader found for resource: res://assets/Textures_v2//Universal/Icons/icon_female.png.

   At: core/io/resource_loader.cpp:290:_load() - Method failed. Returning: RES()

Game Version: 0.6.10

OS: OSX

Def Rebalance

TW Threaded Image Load

TW Simple Loli Unlocker

TW Skill Descriptions

TW Service approximation

TW more_presets

TW Persistent Skill Panel

TW More Family Relations

TW Kennels

Sex Scenarios system

TW Image Cashe

TW Dynamic Gui Lib

TW Dungeon Purchase Tabs

TW dungeon_expansion

TW Character Creation Image Select

TW Better Class Select

TW alchemy_expansion

TW Add Family Relationships

Generating portrait attribute cache took 0 minutes and 0 seconds.

**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

   At: scene/gui/base_button.cpp:329:set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.

**SCRIPT ERROR**: Invalid get index '6' (on base: 'Dictionary').

   At: res://src/core/game_res.gd:71:fix_tax() - Invalid get index '6' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.

   At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.

**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.

   At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Attempt to call function 'get_global_rect' in base 'null instance' on a null instance.

   At: res://gui_modules/Universal/Scripts/ItemTooltipV3.gd:104:showup() - Attempt to call function 'get_global_rect' in base 'null instance' on a null instance.

**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').

   At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.

   At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.

**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').

   At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.

   At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.

**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').

   At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.

   At: res://tmp/de_ch_stats.gd:750:generate_random_character_from_data() - Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.

**SCRIPT ERROR**: Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.

   At: res://gui_modules/Universal/Scripts/CombatV2Animated.gd:493:victory() - Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).

   At: core/object.cpp:2132:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).

**ERROR**: Resources still in use at exit (run with --verbose for details).

   At: core/resource.cpp:450:clear() - Resources still in use at exit (run with --verbose for details).

**ERROR**: There are still MemoryPool allocs in use at exit!

   At: core/pool_vector.cpp:66:cleanup() - Condition "allocs_used > 0" is true.

As it stands right now, I have to turn off every mod to get through combats which breaks a bunch of the alchemy items, nullifies a few class features, and makes some dungeons unplayable. Any help would be appreciated.]]>
https://itch.io/t/3058991/mod-sixty-nine-and-oral-loverMod: sixty nine and oral loverhttps://itch.io/t/3058991/mod-sixty-nine-and-oral-loverThu, 10 Aug 2023 15:35:22 GMTThu, 10 Aug 2023 15:35:22 GMTThu, 10 Aug 2023 15:35:22 GMTNew sex move interaction and Oral Lover trait.   First time doing this.   I have no idea if I made the mod right, these are the edited files.

https://www.mediafire.com/file/kgd8czxnh6ckkhb/bjMod.zip/file

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https://itch.io/t/3180842/portraitbody-packs-depositoryPortrait/Body Packs Depository.https://itch.io/t/3180842/portraitbody-packs-depositorySat, 30 Sep 2023 05:40:24 GMTSat, 30 Sep 2023 05:40:24 GMTSat, 30 Sep 2023 05:40:24 GMTJust like the title says, setting up a place to place active links for portrait and body packs.

I generally don't have any restrictions since my philosophy is... the more options, the better. I don't care if  there's old, young, teen, adult, child, futa, naked, clothed, lewd, boring ass vanilla... whatever's fine.

Well, I would prefer the pics be on the cuter and attractive side, but I get that's subjective.... Anyway!

Just, and if you would be so kind...

1> A short description of what the pack contains. Again, I don't care so long as everyone's clear on what to expect so as not to elicit any misunderstandings and no, I'm not gonna judge. We're all fellow degenerates here and I just want a 'one stop shop' kinda place for ease of access and retrival.

2. AN ACTIVE LINK TO THE PACK/S!!!!! You have no idea how many dead links there are and how many good packs get lost because of that... Such a shame.


And, that's it really.  Thanks.

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https://itch.io/t/2630671/body-and-portraits-backupdated-28022023Body and portraits back(updated 28.02.2023)https://itch.io/t/2630671/body-and-portraits-backupdated-28022023Wed, 01 Feb 2023 18:13:40 GMTWed, 01 Feb 2023 18:13:40 GMTTue, 28 Feb 2023 20:19:26 GMTAfter a lot of time of gathering, editing, fixing and combining.

TONS (400+ files) of mostly nude bodies , female and futa. Images were carefully selected to match fantasy/medieval setting and to look good as body images. If you are a gentlemen of truly refined taste and prefer no-balls futa, then good for you!  I cleaned and edited many images for that.

BODIES PACK:  https://www.mediafire.com/file/vdn65iexi7ru3nl/STRIVE_BODIES_v4.7z/file


Matching PORTRAIT PACK(+ tons of extra portraits without matching body):https://www.mediafire.com/file/eezubqzuv247la4/STRIVE_Portraits_v4.7z/file

CHANGELONG for v4: more angels and elves,mostly

CHANGELOG for v3: cleaning, optimization. Added lots of new images (mostly human and fairy)and a few more variations.

CHANGELOG for v2: cleaning, optimization. Added some more images and a few more variations.

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https://itch.io/t/2959588/regarding-body-modificationsRegarding Body modifications..https://itch.io/t/2959588/regarding-body-modificationsSun, 02 Jul 2023 23:45:33 GMTSun, 02 Jul 2023 23:45:33 GMTSun, 02 Jul 2023 23:45:33 GMTWhere da tattoos at?? 

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https://itch.io/t/2437754/mod-extended-mod-loaderMod: Extended Mod Loaderhttps://itch.io/t/2437754/mod-extended-mod-loaderMon, 24 Oct 2022 20:22:46 GMTMon, 24 Oct 2022 20:22:46 GMTMon, 24 Oct 2022 20:22:46 GMTOBSOLETE - currently not required

Improvements to mod loder in order to allow for easier more compatible modding.

Game Version: 0.6.10

Mod Version 2.0.10

Download: link

Install: unpack /conquest from the .rar to game folder eg. C:\games\strive-conquest-win64\ windows-only

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https://itch.io/t/2850732/modding-bug-line-skipsModding bug: line skipshttps://itch.io/t/2850732/modding-bug-line-skipsFri, 12 May 2023 13:36:33 GMTFri, 12 May 2023 13:36:33 GMTFri, 12 May 2023 13:36:33 GMTCurrently, everytime you reset the game, the mod files are modified. In the modification, skip lines are added, so you could get a lot of extra lineskips in your modded files after many loads...

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https://itch.io/t/2849181/adding-a-sex-trait-through-mods-with-new-effectAdding a sex trait through mods, with new effecthttps://itch.io/t/2849181/adding-a-sex-trait-through-mods-with-new-effectThu, 11 May 2023 17:03:19 GMTThu, 11 May 2023 17:03:19 GMTThu, 11 May 2023 17:03:19 GMTI have been looking at different mods to understand how things work but it seems like adding a new sex trait effect is not obvious (no easy copy-paste from another mod).

Sure, I can add a sex trait with

var sex_traits = {
      killjoy_aura= {
          code = "killjoy_aura",
          name = "",
          descript = "",
          starting = true,
          random_generation = false,
          negative = false,
          acquire_reqs = [],
          reqs = [],
          effects = [{effect = 'killjoy_aura', trigger = 'end_turn'}],
      },
}
func load_tables():      
    modding_core.load_table(Traitdata.sex_traits, sex_traits) 


But then defining the killjoy_aura effect and inserting it to InteractionMainModule.gd seems to be a challenge. If I do it manually without mods it work, 

func killjoy_aura(caster):
     for i in participants:
         i.horny-= 10
         i.sens -= 10

but how to add it by mods? I try to look at what was done in the kennel mod but no idea how to make it work in my case.

I tried

extends "res://gui_modules/Interaction/Scripts/InteractionMainModule.gd"
func killjoy_aura(caster):
     for i in participants:
         i.horny-= 10
         i.sens -= 10

in a extra_effect.gd file and adding

func extend_nodes():
     var sexInteractionNode = modding_core.get_spec_node(input_handler.NODE_SEX)
     modding_core.extend_node(sexInteractionNode, path + '/extra_effect.gd')

but it does not seem to work.
EDIT: Weird Typo
EDIT: Found my problem. Needs to add

[NodeScripts]
module_name=true

in mod_config.ini file

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https://itch.io/t/2839720/adding-elderly-ageAdding "Elderly" age.https://itch.io/t/2839720/adding-elderly-ageSun, 07 May 2023 13:40:41 GMTSun, 07 May 2023 13:40:41 GMTSun, 07 May 2023 13:40:41 GMTHello, I wanted to play with the game files to see what I can change, so far I have managed to add the race "Polymorph" that would have all kind of special attributes from other races , and apparently it required to modify multiple game files.

I now want to add an age category "elderly" to the initial "teen, adult, mature" but it does not seem simple to do so without triggering an error message somewhere (or weird description).
Can someone point me to the files I need to modify to add this new "elderly" category?

To be more precise: I've added a bunch of stuff, but I cannot resolve this error (game runs fine but terminal goes awry when interacting with an "elderly" character):

SCRIPT ERROR: build_attrs_for_char: Invalid get index 'elderly' (on base: 'Dictionary').           At: res://src/core/globals.gd:390
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https://itch.io/t/2706484/important-discovery-for-those-who-play-on-macs-and-want-to-use-downloaded-modsImportant discovery for those who play on macs and want to use downloaded mods.https://itch.io/t/2706484/important-discovery-for-those-who-play-on-macs-and-want-to-use-downloaded-modsWed, 08 Mar 2023 06:59:19 GMTWed, 08 Mar 2023 06:59:19 GMTWed, 08 Mar 2023 06:59:19 GMTI figured out how to make downloaded mods work on a mac.

  1. go to customize on any character
  2. then select custom body and click select folders
  3. after that, click on any of the user:// things. This opens a window where you copy the path
  4. then go to finder and shift command g and paste the path but delete the last /portraits or /bodies
  5. click the name at the top and drag the folder to the side of your finder for easier access
  6. from there, just place the mods you want to use into the mods folder
  7. add them in the mod window ingame

This works for some mods that say it requires the EML (Which I haven't found a way to make work on a mac) Specifically, it works for the Conquest tweaks. I haven't tested much else

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https://itch.io/t/2437767/mod-not-so-random-portraitsMod: Not so Random Portraitshttps://itch.io/t/2437767/mod-not-so-random-portraitsMon, 24 Oct 2022 20:27:57 GMTMon, 24 Oct 2022 20:27:57 GMTMon, 24 Oct 2022 20:27:57 GMTGame Version:  0.6.8c

Version: 2.0.0

Download: Not So Random

Editor: Portrait Pack Editor for Conquest

Changes how random portraits are selected to reduce randomness

Portrait Packs: 

some contain duplicate of others, megapacks in particular

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https://itch.io/t/2466956/mod-newbie-questionsMOD: Newbie Questionshttps://itch.io/t/2466956/mod-newbie-questionsMon, 07 Nov 2022 19:21:27 GMTMon, 07 Nov 2022 19:21:27 GMTMon, 07 Nov 2022 19:21:27 GMTCurious about building some unique characters in Strive: Conquest, where could I find resources for scripting events, dialogue and custom characters?

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https://itch.io/t/2481018/error-in-the-sex-scenes-helperror in the sex scenes helphttps://itch.io/t/2481018/error-in-the-sex-scenes-helpTue, 15 Nov 2022 07:29:03 GMTTue, 15 Nov 2022 07:29:03 GMTTue, 15 Nov 2022 07:29:03 GMTHello, I got an error when I entered the sex mode with my slaves, it was the first time I put it on and I did not select the actors and the actions to be revealed were not seen, only an error appeared on the console even when I raised the loyalty to the maximum

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