Technical Writings
Because I tend not to use off-the-shelf engines and tools, people often ask me questions about my tech stack. Through the years, I've written quite a lot of words about it and my development process in general. Here's a list of those writings:
- Lunar Wake Postmortem
- The Trespasser Postmortem
- A short postmortem that uses the more usual format of "3 things that went right and 3 things that went wrong". It's not as detailed as my other pieces, but it still expands on what I mentioned in Lunar Wake's postmortem.
- MVM22 Jam Postmortem
- This one is a bit special because it talks about Silent Paradise, my first game jam entry in a decade or so. As such, it talks mostly about the process I followed to make a full metroidvania in just a month.
- Aereven Advance Postmortem
- This postmortem covers the development of my GameBoy Advance homebrew game. As such, it's not about my usual Dream engine but a new one made from scratch for the occasion. It goes into great lengths about how the scripting system that powers most of the gameplay works.
- Distant Paradise Postmortem
- This one isn't about Dream either. Instead it acts as a sequel of sorts to the Aereven Advance Postmortem, because I also make a new engine using a similar approach but for a web-based metroidvania this time. It was a unique chance to address the issues raised in the previous one.
More to come, certainly!