Posted May 22, 2025 by 1pagedungeons
#TTRPG #D&D #OSR #Encounters
Standing in the way of your goals, or being a goal upon themselves: monsters are central to the D&D-like TTRPG experience. So why don’t we add a little more gameabilty to them? I really like a video Zee Bashew made about this topic quite some time ago. Generally, monsters are dealt with in one of three ways:
Combat. Killing them. Often the standard approach in popular TTRPGs.
Monsters are human too. They have feelings. Feelings you can exploit. As long as it doesn’t (directly) harm the monster, any approach could fall under negotiation.
Stealth. Traps. Ambushes. As long as you aren’t seen, you can do anything. Within this category also falls starving the monster or poisoning their food. As long as it doesn’t see you.
The full monsters-are-puzzles experience is achieved when all these properties are given to your designed monster. They may overlap, with a goal being to protect a vulnerability or an ability having a blindspot. Here’s d6 table of popular monsters with this gameability:
| Monster (1d6) | Ability | Vulnerability | Blindspot | Goal |
|---|---|---|---|---|
| Werewolf | Turn human during the day | Silvered weapons | Anyone howling is a friend | Quench their hunger |
| Troll | Their blood is toxic | Turn to stone in daylight | Very dumb | Protect their territory |
| Dragon | Fly and breathe a fire cone | Their soft belly | Sleep very deep | Amass all the gold they can |
| Tree(ant) | Awakens plants nearby | Fire and axe | Must connect to their soil | Conserve nature |
| Zombie | Turn those they kill into zombies | Cutting off limbs | Sloooow | Get that tasty brain |
| Kraken | Drag others beneath the sea | Harming their insides | Can only swim | Rid the sea of vessels |
Cheers,
Willem-Jan