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Break - In Heist Multiplayer Game Blog (Week 5)

Heya , This week i will be completing the Insider and the Hackers player Tasks as well as Guard AI Patrol feature 

1. Introduction to the Game Implementation Progress 

this fortnight focused on finalizing two core player roles: Hacker and Insider, and establishing foundational AI Guard Patrol Systems. The game remains a stealth-based, cooperative multiplayer heist where each role has unique gameplay mechanics:

 2. Related Games Implementation Features and Practices 

 "Payday 2" inspired the class-based heist system — each role contributes uniquely to the mission (e.g., Hacker like the “Mastermind” supporting remotely). 

“Among Us” influenced the typing mini-game mechanics and abstract UI-based player design

. NavMesh-based patrols and detection logic are standard practices seen in games like Assassins creeds where guard either remains stationary at one point or patrols

3. Analysis of the Implementation (Week 5 Check-in) 

 What’s Working Well: 

 Role specialization encourages teamwork and replayability. The wall transparency mechanic for “Eagle Vision” is cleanly implemented using material switching with tags. The typing mini-game is intuitive and will benefit from further UX polish. Insider and Hacker interdependence enhances tension during missions. What Needs Work: Detection system is currently harsh — instant game over might frustrate players without a warning or suspicion build-up. UI needs visual polish and better feedback on typing performance. Currently single-player — networking the logic will require syncing all events and enemy states. 

 4. Results and Feedback Expected Outcomes vs Implementation: 

 Core roles and tasks are implemented and behave as designed in offline testing. The detection system works but may require more flexibility based on early playtest feedback. Team feedback praised the role uniqueness but recommended adding more “clue-based” cues before detection triggers.

 Completed Tasks:

 Hacker (UI-Only Player)

  • Abilities:

 Insider

 AI Guard Patrol System

Lose Condition

  • If you are within a certain range to the guards you will get caught.
  • if the Hacker is unable to type within the given time limit and the alert bar becomes red.

 Next Steps (Final Devlog Preview):

  • Leader's Task:
    • Assign safe movement routes for teammates, create extraction plans, and command strategic plays mid-heist.
  • Lockpicker's Task:
    • Complete one Lockpicker task of throwing smoke grenade to disable laser system that allows breaking into secured rooms, safes, or doors without alerting guards.
  • Basic UI:
    • Will be adding Basic UI so the player knows what button to press at what Distance to make the game easy for the player so as to not let the player be overwhelmed by many buttons and having the player to remember them all.

 Notes:

  • AI tuning: Guard sight and hearing range will be balanced through further playtests.
  • Hacker UI polish: Plan to improve visibility and UX for fast typing mini-game.
  • Full game loop testing: Planned after completing Leader and Lockpicker development.

Summary

This devlog wraps up the core functionality for the Hacker and Insider roles, blending stealth, support, and teamwork mechanics. Their synchronized gameplay adds a unique cooperative challenge where both players rely heavily on timing and precision. The next and final devlog will focus on wrapping up the Leader and Lockpicker roles, bringing the game to a feature-complete alpha version!

References

  1. https://assetstore.unity.com/packages/tools/gui/off-screen-target-indicator-7179... (Pixel Play)
  2. https://assetstore.unity.com/packages/tools/network/pun-2-free-119922
  3. https://assetstore.unity.com/packages/3d/characters/survival-stylized-characters...
  4. https://assetstore.unity.com/packages/3d/props/tdg-italian-ice-cart-257881
  5. https://assetstore.unity.com/packages/3d/environments/lowpoly-server-room-props-...
  6. https://www.mixamo.com/#/?page=1&query=rifle+walk
  7. https://www.mixamo.com/#/?page=1&query=rifle+aim
  8. https://www.mixamo.com/#/?page=1&query=pushing
  9. https://www.mixamo.com/#/?page=1&query=throwing
  10. https://assetstore.unity.com/packages/3d/props/retro-psx-horror-puzzle-item-pack...
  11. https://assetstore.unity.com/packages/3d/props/interior/bedroom-interior-low-pol...
  12. https://assetstore.unity.com/packages/3d/props/tools/detailed-ballpoint-pens-164...
  13. https://assetstore.unity.com/packages/3d/props/weapons/ss1-bandit-weaponspackage...

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