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Velocity Vortex dev log 4!

Been making solid progress on Velocity Vortex! I just started adding ramps and obstacles to spice up movement and make the levels feel more dynamic. Spent a lot of time tweaking speed and momentum—trying to get that perfect balance where movement feels fast but still controlled. Jumping, sprinting, and aiming all need to work together smoothly, especially when flying off ramps and hitting targets mid-air. Playtesting has already helped me fine-tune acceleration and responsiveness, and it’s starting to feel really satisfying. Still plenty to refine, but the game’s speedrun flow is really coming together!

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