Posted July 30, 2024 by vxtmp
#game dev thoughts #gestalt #player profiling #loops and arcs #ludonarrative dissonance #devlog
This will be a post-mortem discussion of interesting game design related ideas in hindsight following a certain course taken over this past summer. The course discussed such topics such as game genres, progression systems, crafting systems, player profiles, differences between games toys and interactive experiences, principles of design and gestalt in games, and social systems and economies in multiplayer games.
Amongst all of these topics, there certain new insights that have particularly stuck with me.
Similar dissonances can be found in shooters and progression games with a lot of gameplay and design invested in the weapon systems, incentivizing their rampant usage, while telling a story of justice and good with the lore.