Posted June 04, 2024 by CoolBeanGames
#Postmortem #blog #chain #game #2d game
Two years ago i released my first full game. I had entered a two week game jam. I had been making games for Years but never put anything out and this was me being fed up. I was going to finish a game! The jam was the "on button game jam" and i had an idea to make my own take on a classic flash game i used to play.
The game was called chain reaction, several small balls bounced around the area and you could click once, anywhere. Wherever you clicked at a explosion would spawn, growing larger before fading out. if one of those balls hit your explosion the ball would spawn a new explosion and you would get points. the goal of each level was to get a set ammount of explosions.
I sat down and got to work, plugging away day and night on it. eventually the 2 weeks went by and I uploaded, pressed publish, and fell into a deep depression. it would be a further 2 weeks before i really looked at what i made, and 2 years before i started making games again.
When i did finally come back to game-dev i was making horror games, and ONLY horror games. and chain always bugged me, i didnt even use that itch account anymore but knowing it was out there ate at me. I had joined a new game jam group "untitled game jam" and had made 4 horror games for the jams that i was fairly happy with. Then came Untitled Game Jam #93, its 5th birthday. The theme? "One Button".
and as it turned out? people enjoyed it, so i am comiiting to updating it up to version 2.0 adding new levels and features as I go. the game jam results dont come in until tomorrow but im optimistic we will do okay. and for once im proud of what i've created, the dark cloud of chain is finally lifted and i feel so much lighter.