Posted April 08, 2024 by Stewart Wyatt
Honestly, the post-production of this project feels a lot like coming out the end of a tunnel. It wasn't as though the deadlines ever came down on the team since we were able to get things done relatively quickly and were able to actually find the push to get everything finalized and polished to a point that we were happy with.
For my own contribution the level design was simple, taking examples from simple 2d levels as inspiration while allowing for plenty of emergent gameplay opportunities. Our focus was on making sure that the enemy-to-player interaction was the core experience. It also allowed me to focus on the ending production work such as the post-mortem to finish the project out strong.
Overall I'm happy with the way the project came together and give thanks to my team.