Posted April 08, 2024 by SwivelSkittle
In hindsight, getting everyone to actively work on implementing their additions to the game, instead of depending on one individual familiar with the engine, would have been a better course of action to take. Our teams hard skills were based around artwork, and with only one programmer, it meant that we had one individual who could implement the artwork produced. it also meant that the predefined roles we assigned ourselves at the start of the course hindered overall progress on the build, as we had to wait for certain functionality to be implemented and understood by the team.