Posted March 25, 2024 by Stewart Wyatt
During the last few sprints I've been struggling with illness, family trouble and the like. However, the game is still on track with our artist and programmer working in-engine to get it ready for the final presentation. I've been doing a lot of the production work through things like our playtest reports, updating the Game Design Document. The rest of the team has been busy putting everything together as well and keeping up with our sprints
We've been focusing on the core gameplay elements. The way that the enemies move and interact with the player. Much of my personal playtest interactions have been with non-gamers who have been having fun but it has been a valuable experience looking at the way that someone without game literacy that we sometimes take for granted as lifelong game players.