Posted March 23, 2024 by Echo Veil
3/22/2024:
Hello! I'm Flawed, trying my best to be Flawless.
Today, in the game Space Card Shooter 2 (name subject to change,) I made it so the cards you get in the shop cost money, and made enemies drop a more consistent amount of money.
I wrote out a TODO list roadmap for all the features that I need to add, and was thinking if I should use a Slay the Spire type of pathing. I will try it out, and see how it works, however, I don't want to just copy everything from Slay the Spire (which I may accidently end up doing.) There are already many games that follow the Slay the Spire format to an extent, like Peglin and Inscryption.
I'm not even sure if Slay the Spire was the first to do that map based pathing. Let me know if anyone is aware of what the first game to use that pathing system was.
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Day's Rating : 2/5