Posted March 25, 2024 by BrandonFI
So far things have been going just okay production-wise, to be honest I can't remember all the details from the last devlog but the whole team has been very focused on work. I can't remember exactly what I talked about last time mostly because the project is changing and evolving rapidly, certain mechanics are being simplified for scope, we focused on getting our final round of playtests going, and as one of the team's level designer I've been working mostly alone on getting my level section done which has been going well but unfortunately much slower than I anticipated. That's because of the unique challenges that come with the kind of area I'd like to design, it's a fairly new thing for me so part of the reason it's going slow is figuring out how to handle certain design obstables like the players visibility and the way combat might flow in certain areas of our level. I've also had to reduce the scope of my level cutting out a small section towards the end because I'd rather have a smaller but higher quality level rather than a larger and more ambitious level that isn't well executed.