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AOE Boss Attack

Robert Dionian

1/22/2024

Problems: While working on an AOE attack for the boss I was trying to get the entire combat grid and found out I could not access the entire grid through the BP because the editor does not support nested types. Another problem I am having is the getter I made to get the grid, it was returning an invalid value. I was also having trouble with the movement function for the AI, I was not able to use the same move function for the boss at first because there was a cast that was failing.

Solution: For the AOE attack I just started to do it all in code right away rather than do it in BP and convert it later, that way I was able to access the entire grid. The problem I am having with the getter for the grid I have not found a solution yet for, if I can not get a getter to work I may just make the grid public. To fix the movement function for the boss I reparented the boss BP to inherit from the same class as the combat enemy and will add extra logic to determine which attack functions to call.