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Todd Brooks-Marling || Semester Two || Dev Log One|| Pre-Production

Summary

     After determining features we then translated these aspects to user stories for our Agile Jira board to help us organize better, and access the relevant features there to help us view our progress as a team. After determining what we need to develop to meet our goals by a certain point in the semester, we all set out to work on our first, pre-production sprint.

Pre-Production Sprint

    On-top of helping talk a bit about our art bible, I worked on initializing our groups unity repository, and then setting the ground-work for future work on the project. The rest of my work consisted of making menu navigation to allow the player to go between each scene, and making sure the player can have constant data between different scenes, and setting up a basic file structure.

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