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S2 Dev Log 1

During preproduction the group was fleshing out the overall concept and what we wanted to achieve with this project. We had time during this phase to get a grasp of each others working patterns which gave us time to get use to each oither and adapt before we move onto the more important production phase.

We also recently were able to finalize our schdele since we now have a better understanding of this semester's timeline and workload. While we agree that we're still open to changes in the schedle and feature incase scope because an issue later, the current schelde and trello will be what will be moving us forward. The Trello also has been a great tool in helping the team keep track of all the tasks that need to be done and when since we've recently added due dates to each task, it been a great way of visualizing and organizing our tasks besides our weekly meetings.

As the level designer and artist I'll have to focus on my level design tasks as of right now since art assets will be promient towards the end of the process when polish is a bigger focus. For now I'll focus on creating beat maps and flow charts of our level before starting to work on the in build greybox.

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