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Dev Log 2 - Pitching A Game

Pitching my game idea this time around was not easy. I spent a large chunk of my time coming up with the game itself and not enough time on the pitch. As a result, I feel as though the pitch was not as good as it could've been. The documentation I included with the pitch was fairly well written, however, I did not produce any scripts or speaking notes when creating the slides. The pitch was short, and I was racing against time, so I misconstrued the core game mechanic and did not mention how it tied back to my research paper. In other words, I sort of went on a tangent without pivoting, which is probably the worst thing you could do during a game pitch. Moreover, the game idea I had was also over-scoping the project by a relatively large margin. 

As a team, we got a second opportunity to pitch the game to each other in a private call, with a lot less pressure. With more time to prepare, I did better this time. However, due to the scope of the project and other ideas being similar, we ended up moving on with another game idea and tweaking it to fit our personal desire for this project. 

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