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Josh Berger - Pitching a New Game

Hello Chat!

Creating the Pitch for class was fun. I finished the assignment later than most, thanks to Joshua's grace in giving me an extension, so I only had a day to work on the pitch for class. Midway through my research I already knew what type of game I wanted to make, it's setting, it's core mechanics, what features need to be focused on, stuff like that. Although I actually had to develop them when making the pitch. It was a fine balance between designing my game for the pitch and changing my pitch for the game, it was a really fun experience. I was able to develop some 'transparent' core pillars out of that, so now I'm focused on making more concrete designs & deciding on which game pillars to use.

When designing my pitch I was expecting to present for 5-10 minutes. I had a lot of descriptions for the mechanics I had in mind for my game to make them detailed in showing off how gameplay connects to my topic. When I saw that we only had 3 minutes, I was a little panicked because I had to reduce 10 minutes into 3. I chose to focus only on how the mechanics function in very 'high-concept' detail, so that Joshua could be able to design what I said himself if he ever needed to. It was a fun little challenge and forced me to focus on what the core of my mechanics really are, which will help in tunneling the design.

That's it.

Bye Chat!

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