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Development Log 2 - Security Camera Feature

Yo!

Back again with some incredible inconsistency. This time I've been working on a new security camera feature which I intend to use as a game mechanic.

The camera is fully controlled by the player, but due to the speed of it causes some glitches with events shaking as the camera pans around (as if the events were scared or something!) So there's a little work to be done still!

The CRT overlay is what inspired the feature all thanks to Casper Gaming's plugin CGMZ_PixiFilters. The rest is accomplished through eventing.

Unsure of how much control I'll give the player once viewing security camera footage, but rest assured, I will milk this feature for all it's worth!


Bleurgh!



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