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Finally, WebGL Support!

Finally!!!

I mean, I should have done this a long time ago. The WebGL version of my games is now available! This will hopefully increase the availability of my games and projects.

So, why did it take so long?

I didn't care much back then. I use Windows and it's easy to make one version of my game that runs on Windows. However, I recently enrolled in university and my friends found my itch.io page. They wanted to try the games but I didn't have a Mac version. I did try to make a Mac executable but couldn't get it to work for whatever reason.

So, I decided to make a WebGL version. Honestly, I think this is a much better solution than making people download the game file. My games are usually small and short. So, it's easier to play them on the web. I will also make a WebGL version for future games if I think it's appropriate.

No, we're not going to talk about that time when Unity had a problem with WebGL builds. It was bad.

What about new games and updates?

Unfortunately, I still have no plans. University has been harsh. I still want to make games, though. Hopefully, I can squeeze some work out soon. Stay tuned!

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