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uhm

good job buddy

can you update this one plz plz plz plz

(+1)

Hey, have you tried the experimental versions on discord? There's a big update there with tons of new abilities

I don't have a discord account because my parents don't allow me to have one and I can't download because I'm in a Mac book

don't worry I have a solution for u

https://salvadorpalma.itch.io/wildfire-experimental-version

The password is "wildfire"


this is a web experimental version, the problem is that the memory relies on the browser cache, so if it ever gets cleared your progress will as well

will this update soon

(+1)

We have experimental versions on Discord (v1.2.4) and I'm currently working on v1.3 which should come out in a few more weeks. You can keep track of how the game's going in the discord as well, I post regular videos and screenshots of the game's development (except right now because college is a bit tight)

hey, i think i got all cappable upgrades capped. could you make me a list of which upgrades are not cappable?

(+1)

This version is about 4/5 months old, so Im not even sure what upgrades there are on this one. Right now I'm working on reworking the UI so I can include the caps there

I just came back to check on any updates I missed. Excited to hear you're still working on this.

(+2)

If you haven't already, you should check out the discord. You'd be surprised by how much the game changed

(+1)

Just my luck, I lost on round one.

(+1)

But then you tried again right? Right? (insert Anakin meme here) What's your best so far?

Not far, round 15 I think? It was a while ago that I played lol sorry. I missed maybe 2/3 of my shots the whole time I played, and still missed 2/5 even after getting as many accuracy upgrades as I could.

Um, I don't think there's any way to leave the game without doing alt-f4, which I don't like to do since sometimes it messes with stuff.

Yes don't worry I will fix this issue in future versions

(+2)

Made it to round 216!  Seems 60 is the 'you win' point, though, since after 61 there don't seem to be any new enemies or changes to the wave composition.

(+4)

Yes, for now the game ends at round 60 since this was a college assignment and the deadline didnt allow for me to make more enemies

Wow, for a college assignment this is quite good!

Warning, this game is addicting. Well to me at least. I absolutely cannot get enough of this game, it's so fun and literally addicting. Each failure I try new things. It's just, so much frickin' fun!!

(1 edit) (+1)

thank you that feels great to hear! If you wanna try the experimental versions they are available on the discord :D

(+1)

I'll definitely consider joining the Discord, I am absolutely in love with this game. :)

(+2)

Sweet little game.

I like this, enough to give it a numbers crunch:

  • Most unique augments are unfortunately too weak. The starting values are all just so low that you'd get more from a random silver upgrade. I'd argue some actually become downgrades as they dillute the pool with bad upgrades that only even draw even on their investment by the time the game is over.
  • Accuracy has a very extreme curve of usefulness. The initial 30% greatly increase DPS, the last 30% barely do anything.
  • The legendary accuracy upgrade is gimmicky. The maximum you can get is 45%, and even that is just barely 1.5x a gold upgrade. And even a flat 60% wouldn't be the world due to the diminishing returns on accuracy.
  • The legendary attack speed upgrade is gimmicky in the other way. You deal x1.5 damage. Initially the upgrade is worth less than a gold upgrade, but with enough attack speed it's the single best upgrade by far.
  • Armor shred - outclassed by Assassin in 3 separate ways: doesn't increase damage for the 1st hit, requires more upgrades, and has no secondary benefit.
  • Blue Fire - The scaling is way off. The first few upgrades do barely anything. Going from every other to every flame doubles its damage. Before that upgrade it's literally worse than just picking damage upgrades. Should max out at every 4th or 5th flame but the damage scaling should easily be 10x.
  • Multicast - bad feedback, are the flames glitched into each other?
  • Magma puddles - initially weak, but cubic scaling. Ignores armor. Scales with size, duration, and damage.
  • Freeze - too low chance to be good initially but quickly becomes a monster. The slow becomes 99% with just 8 gold upgrades that also give HP. Absolutely turns you immortal in the lategame. I recommend the slow affect speed as speed / (1 + slow) and the initial chance go up a little bit. Also glitched, as some enemies in the lategame randomly do not seem to get slowed.
  • Vampire - Healing for free is already really good. The initial value is actually good, just simply because there is no other healing. Scales absolutely bonkers to turn you immortal. I'd absolutely tune down the scaling, and also offer more alternative healing, e.g. a slow regeneration.
  • Lightning, Barrage, Assasin, and Orbits look pretty good, although all of them need to have their base damage improved.

I know doing the numbers balance can be a chore so I hope this helps.

Thanks for the feedback this is actually really useful. I will try to address every point you made:

  • Some initial unlockable augments are indeed very weak, this is to create a sort of duality between picking that or improving the ones you already possess. This same duality also applies to the pool, since once you max out certain skills, the respective cards leave the pool.
  • Yes I agree that accuracy sort of becomes useless after 50%, furthermore, the enemies get bigger, rendering upgrading accuracy even more useless
  • I actually never thought about it that way, my objective was to make something similar to the attack speed multiplier but never sat down and made the math. I'm gonna adjust some values for sure.
  • I also like the atk speed prismatic as it is a way more situational card compared to the just flat out +60 atk speed.
  • That's true, and I've already had some discussions about this in the discord. What I'm gonna do is either cap armor pen at 50% or make it so skills like statik or orbital stop proccing assassins
  • I've only made blue flame max out at 0 interval because I wanted the player to be able to go all blue (its a cool effect). This build is hard to play with if you pick it as a first skill just like burst shot, but picking it at 2nd or 3rd can give you a major advantage. Regardless, in the new version of the game this was tweaked a bit and Blue Flame can be really powerful.
  • When multicaster is activated, a second flame will be released together with the first one, there might be a probability of those flames being spawned in the exact same place. In previous versions there was a delay of 0.4s but some browser user complained about how that bugged the whole thing.
  • Yes lava pools scale really well, most runs with 1000+ rounds were made with lava pool builds
  • In this version there is a bug on slow effects where some Slimes/Snails suddenly get a lot of speed and start sliding across the screen. This was fixed already in the most updated version. Also, the Ice effect was a tweaked a bit since I added a similar slow effect (Snow Pools)
  • IMO Vampire is by far the best augment in the game precisely for the reason that its the only passive way of healing. However, there already are other augments such as the Regeneration that you mentioned in the updated version


I've mentioned this "updated" version a lot throughout this comment. The reason this page doesn't have the most recent release is because it's actually just an experimental release. If you want to check it out it's for free in the discord. There are a lot of new skills and systems and you can keep a close eye on development.

When I tab out I die, even when I am having no trouble beating the waves and have life-steal, its very annoying when will a pause button be added?

Are you playing in the web version?

Yes, should I download it?

Well, the game is not being developed for the web, so I'm not properly worried about fixing that specific bug. If you download the windows version that bug wont probably happen

Alright, thanks.

awesome game

Things i noticed while playing the android version:

1) no settings

2) no pause/save/continue run menu

3) no sounds (music/effects/etc)

What the game needs is a cheat menu

Those features havent been implemented in any version yet but thanks for playing the game!

i am so mad, i didnt mean to but i pressed space, only reason i died

the space key isn't mapped to anything. Maybe you pressed K which kills you instantly. This is just temporary

Must have hit that then, but yeah sad days.

Woah!! :O

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