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Is it possible to get the layers?
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I can't seem to figure out how large the tiles are, could I get some help? Are they some specific size (in pixels) or how do I figure that out? I'm having a hard time just "guessing."

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Internally, these maps are made of hexes of specific fixed size, but when drawn they are scaled to maximize resolution. As a result, the size of hexes in pixels depends on the map. I'm planning to implement "precise export" similar to 1PDG, maybe this will help. Why do you need the exact value? Is it for using these map in some VTT?

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I'm trying to use the Foundry VTT and it takes an exact pixel value for tile size, along with taking a "scene dimensions" which by default is the image's resolution, but I just ended up turning off the grid here and using the built-in grid system for foundry, but I also ended up making the grid be rather small since I couldn't find a "good" size that would work with the terrain that also wouldn't end up being small.

Besides not being able to figure out the grid, (either square or hexagonal,) this is a great tool.

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I would just like to echo Hoovy in requesting this feature. What you've done in the Dungeon Generator by allowing for tile size selection during export is sorely needed here if these maps are going to be quickly usable in VTTs like Foundry.  I love your work, btw, and am adding Patreon today. Keep up the excellent work on these tools!

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Having some rather odd issues with the newest update where the maps are no longer filling the frame. Currently using Edge. Something you're aware of?

It seems to be caused by the same bug as this. Initially, I thought it was an itch.io's glitch, but now I'm not so sure. In any case, if this happened to you more than once or twice, I would recommend using the Arcana version of the generator instead.

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I absolutely love the "mist" option for Glades!

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Wow.  Just wow.  Thank you for this gift to all of dungeonkind!  

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Hi, is there a way to set the Square grid size to 48 ?

You can set the grid size to 48 via Grid > Customize... but it's a relative value - the exported map won't have a grid size of 48 pixels (if that's what you need).

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I really love this so far, but it would be great to be able to adjust the size of the hex grid. Not sure if that interferes with the generation because it seems the hexes align with where the generated edges are located. I will be using this with the Glade View in my next session themed after Monster Hunter and can't wait to see how it goes!

Yeah, the grid is relatively small and sometimes it affects the growth of caves. It shouldn't happen too often, but I'm planning to fix it anyway.

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To be honest, I was thinking that having the grid be smaller would be easier just for the battle with massive monsters. Right now, a Rathalos would take up just about any space generated by the generator if the hexes are 5ft across. I know I could just set each hex to a 10ft radius to help conceptualize, but a 5ft radius is so much easier to work with, especially with a game where body part targeting is essential. I know for many people, the grids being so large might be a bit much and my design is probably a little more niche. I will make do with the square grid.

Great work, though! I love your tools and have already used the City Generator on several occasions as well as Perilous Shores. I have looked into so many options, and your tools surpass everything else out there by a long shot.

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I loved it. Will be very very useful for future rpg projects :3

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