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Hello, I bought this plugin and I can't get it to work, I also bought class Curves; Eli Book and Enemy Class, and I still can't get it to work. What do I need to make it work? and where the new parameters are seen in the game?.

Hi there! Thanks for the donations ^^

This plugin is a complex one, for me to be able to help you out, you need to give me more information than that. But before that, I strongly suggest that you grab my sample project and see how they are setup there so you can compare with your project and discover how they work.

After that, if it still does not work, what is happening? An error on screen? If yes, press F8 or F12 and send me a scrennshot of the CONSOLE tab from the browser window that will open.

PS: The new custom parameters will not be shown anywhere on the game, by default. My plugin only implements the logic of it. You will have custom parameters and will be able to change and read their values, but if you want to show them somewhere, like in a menu, you need to find or create a plugin that does that.

Thanks for responding so quickly, your plugins are great. 

I would also like to ask you a question, which RM do you recommend I use, MV or MZ?

I will download your example project.

this error happens to me when i order this plugin




I recommend MZ.

You showed me the wrong screenshots, you to need to click on the CONSOLE tab on that browser window.

This error probably means that the number of parameters created on the Custom Parameter plugin does not match the ones you setup on the Class Curves. They need to have the same amount.

Get the sample project to check the right plugin order and how to setup each plugin

Hi, I've looked into the plugin and I'd like to ask; is it possibe to have states add a flat buff to any of the custom parameters?

Hi!

Not with this plugin. But if you use Dynamic Parameters together with it, you can do this via the Dynamic Parameter plugin.

Heya, noob question, but how do I get this to work? I've tried to get my parameter initialized, but I can't seem to set a value to it. What am I missing? I'm wanting the stat to remain static throughout the game if that info is of any help.


Hi there!

1 - maxgut will only work for custom params that are Hp Type. It seems that yours is not.

2 - on the script call "gut" must be around quotes.

3 - You can also set custom parameter values by using note tags. Check help file.

Hope it helps!

hello, I’ve read through the help section of the plugin and I can’t seem to find what notetag will set the stat. I can’t quite understand what the help section says about setting the parameter value (Not trying to say that it’s your fault, I just have trouble with parsing what some things mean). What notetag do I use to set it? Also, I forgot to ask, but are the custom parameters able to be used for plugins? 

Here on the itch io page, there are screenshots of the note tags and also explanation about it.

But as I said before, you can also use the script calls like you did. Just put the parameter name around qoutes on the script call.

It depends on what did you mean by using in another plugins. My plugin implement custom parameters. The actors will have custom parameters. 

Now to use this in another plugin, depends on a lot of factors. But I need to know exactly what you mean.

(+1)

Hello, I’m wanting to use your plugin in conjunction with MythAtelier’s Odometer Gauge plugin. The plugin uses Luck for its calculations in how fast the HP decreases, but I’m wanting to use your plugin instead of Luck. Also I got the parameter to work, thanks.

(+1)

Nice you managed to make it work :)

Now, about the MythAtelier plugin, you probably need to find where the plugin specifies that LUK is used for calculations and replace with a custom parameter. The thing is, even if there is a plugin parameter that you could change, this probably needs to be adjusted on the plugin code too. And since it is a paid plugin, I can do nothing on my side.

You can try talking to the developer, by opening a thread there and requesting compatibility. My plugin is free and the code is open, so he/she can take a look (or talk to me) so we can make a compatibility.

I'm a bit confused about the growth function. Does this determine how the stats grow with each level or is it just a hard increase, and if it's the later, is there a way to set the new parameters with each level?

The growth on the custom parameter plugin is the same effect that Item has on the database. Below the item will have an effect to increase + 10 on the max hp.

For the custom parameter, you can add the note tag set on the help file also to increase their values.

With only the custom parameter plugin, you can increase their values with script calls and plugin commands or equipment. So if you change the level, use the script/plugin commands provided in the help file.

Another way to make them increase on each level is using the Class Curves plugin.

I have an issue, I am using SRD HUDMaker and I can't display a gauge for my custom parameter, says the current and max values are undefined.

Hi!

I need more info. Show me how you are doing this.

I created a new parameter knowned as "Lust", which I intended for it to act like a HP/MP/TP type.

My overall goal was to have this gauge appear using SRD HUDMaker, but it would not be displayed, prompting an undefined current and max value it says.

Below is script I wrote in the notetags for one of my characters


If you press F8/F12 a browser window will open. Go to the CONSOLE tab, and see if there is any error. Something was written in red. If yes, send me a screenshot.

If not, try type there the following: $gameParty.leader().lus

And see if it will return a value. If not, I guess I will need a sample project from you to check what is happening.

Went to console and found this

This error means you are not using my core plugin, Eli Book. It must be installed somewhere above all other Eli Plugins. Without it, the plugin is not being able to parse the plugin parameters, and because of that, it is not working at all.

Hi I'm using your plugin for a hunger system but i don't understand how to link CustomHP to actors/party members or does the custom stat are already integrated in via the plugin being ON?

Hi there!

The Custom Hp parameters are linked to the actors the same way any other custom parameter is linked.

And of course, the plugin must be ON on the plugin manager, otherwise it will not work.

Just create the configuration you need on the plugin parameters and attach the configuration name/id into the actor note tag.

You can take a look at my sample project to see how it is done. There is some examples there.

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