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Amazing game! Looks very well polished and the gameplay was challenging

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Pretty fun!

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this was fun! there where some parts where i got stumped but is was a fun challange! i would love to see more of this game!

pretty coo

i LOVED!

Played and enjoyed it!  I am sick so the constant frown isn't the game's fault, haha

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Loved the video! Thanks for playing

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Awesome idea :D would have loved to have some more multi-blocks (more then 2) instruction puzzles but overall I enjoyed it a lot :]

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Really fun!  The cracked blocks made me want to see what this would be like if it had more items like bombs

Thanks!! I'm really having some nice ideas, and yeah all the classic stuff would be so nice: bombs, arrows and other items!!

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Nice game. 

I got a bit caried away at one point with the buttons, as I was going back and forth between rooms to move and dropes 6 to 8 buttons (more than I really needed). I would have like some sorts of inventory for that. But at the same time, since it's a puzzle game, the player should be wary of what buttons to keep after a while.

Not sure if I would play a bigger game with this gameplay. It's fun for a short break, but could get really repetitive if it takes too long.

Also, I've encountered some issues:

  • I've accidentally dropped a button before a door and had to do some back and forth between two rooms in order to pick it up again.
  • At one point, I had to move the cursor a bit away from the button to pick it up. Like I couldn't pick up just by clicking on it directly, the hitbox or detection box or whatever it's called in this case was missaligned with the 3d model.

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Really cute and a fun concept, rooting for a full game in the future!

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Nice game, fluid gameplay and very creative, I'm looking foward to see the entire game

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It's giving off a similar fun feeling I had when I used to play games like Diner Dash during the 2000s. I love it!

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I immediately found a bug lol, if you remove the first glyph from the first puzzle and drop it too close to the container, you can't pick it back up XD

I managed to drop the button just to the left of the tutorial bubble and thought it was trapped there forever, but I managed to JUST grab the button again by clicking it before the tutorial bubble expands with the mouse hover. =P

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SUPER unique concept to play as the companion! You made a very polished game for a month of development. Every click has lots of feedback.
I wish to play a full version one day, because it was really cozy and fun.

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this game is fantastic

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I was really impressed by my time with this game. I'd probably play this as a full release tbh with multiple dungeons. Gave me the feeling of playing a real Zelda dungeon but still felt like an entirely different experience.

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Amazing game! It is very comfortable to play and chill a bit. I like very much the cartoonish style from Link's Awakening. The music is also pleasant.

One thing I think it could be improved though is some kind of inventory

However I ran into an issue: After breaking my first blocks, I went to the room before but accidently touched the hero before moving to the blocks room again. That made the hero menu open, and I clicked out to dismiss it. Then I moved to the previous room again to get a button on  the floor, touched the hero's body again (because he stood on the door spot) and now I can no longer touch anything... even floor touch is not working anymore :( 


Well, congratulations for putting this extra effort in this project and not giving up! The result is really nice and fun.

Thank you!
That is an interesting bug, will try to reproduce it! Thank you for describing it in detail!

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Really nice and fun game! I like the formula, would love to see how it could look with more elaborate puzzles. Not sure if I'm thinking more controls together (but that could be a bit of a trial and error), or simply a puzzle composed of more steps.
The art and music side is pretty great.

Small technicality comment: I would hide the Quit button from the WebGL build, and also hide the reload one from the main menu.

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