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The run lasted so long it got boring so i had to try to lose on purpose which was also hard hahaha.  Very fun game. I had one monster dealing over 11000 damage twice in a row every sec. so broken haha

is there a way to update my game to the newest version?

very impressive, who was dealing 11000 dmg?  If you are running the downloaded version,  you can safely download the current version are delete the old one.  How long ago did you download it?

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24.07.2023  it says. will i have everything or lose it? And the one that did all the damage and healing was the flying yellow eye ball. oh i lost everyhting :(. well i can just grind up again no worries

hmm that should have already been the latest version, sorry your data was lost i will need to retest some things then.  

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the problem with that was i had all 23/23 monsters but now i see that there are more of them. But its kinda fun to start over again so no worries.

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Hey Jay, the game is awesome but Ive been playing it for a while and now after I have stacked up my team with bulky 3 and op items, waiting for them all to inevitably die to scavengers poison, multiple times, the game gets a bit repetitive. The blessings/curses are an awesome addition (although getting miracle elixir for the 10th time in 20 minutes is meh) and eventually the enemies dont get any stronger either. Could you find a way of gradually increasing the power of your  monsters  abilities  like maybe give Karaki 34 shell stacks or Mabeks death mote does 6% of the dead enemy hps per second.  You could create an event that would allow you to do this or just spend aura on these improvements. Im hoping the premise wouldnt be too difficult to add to the game because the sense that every loop your monsters will be markedly stronger than the last even in the late game is one that would make it virtually impossible to get tired of this game because it would open up infinite possibilities. (sorry i wrote so much but I really think this could make the game better without an obscene amount of effort)

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i do agree the players monsters reach unbeatable strengths too quickly and easily, and that curses/blessings run out too early.  Adding in a way to upgrade abilities wouldnt be hard but it would take alottt of work to add for every monster.  I am working on making it a more gradual ramp in power, as well as introducing new ways for enemies to become more dangerous.  There are also more adjustments in other areas i hope will impact the overall experience as well..  That being said it isnt out of the question, just not the current objective.  Infinite was never intended to be "beatable" after all >:D.  Also no need to apologize, I am glad you are enjoying it enough to take time put all this thought into it!

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oh yeah, add a slower setting so we can have more time to react in tougher battles and and a much faster speed setting so we can breeze through the easy battles that quickly become boring (even better maybe just show the result of the battle)

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also allow all enemies to get items and maybe fuse/temper them too

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Hi Jay, loving this game so much! But I do have a question, what does the cheese do?

its a secrettt

( but try carrying it with you and looking out for anything different or weird :D )

also thank you!

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Does it lead to Tama being at a nest? Because that's the only thing I found that was different.

yep!  after adding them to your team, they can start appearing at the beginning of your runs too 

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Also sorry to bother you again, does intelligence do anything except for the abilities that specify it? If not I was thinking they'd act like a defense against abilties

no worries, all questions are welcome.  Int does only affect things that explicitly state using it.  Ive considered using it for ability defense but casting is already the strongest strat and would double up the benefits provided by the stat.   

if i have 2 mabeks with dying breath and an enemy dies, will that trigger 2 life motes?

no, only 1 terrain effect can exist in a specific space

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does zephyr have a maximum stack amount? could i potentially silence a parra and make it invincible?

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it doesnt have a limit, Parra wont be invincible because it only stops attacks not ability damage but it still prevents alot! 

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hey jay, I love mabek's dying breath ability ,so much free damage is awsome, and I was wondering if there was any way I could boost the damage?

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So Last Breath deals Ability Damage, so things like the Magical Synergy, items that boost Ab Dmg like Spell Vortex, or Tizik's Overload will cause enemies to take more Ab Dmg too!  Also Tama's Gnaw increases all damage.  

i would say keep it cuz thats like a good and easy way to get materials again after u get reset

jay that exploits been around for like since the game almost came out lol did u just know about this now

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Bug report( or just a goofy play) whenever you buy resources from the shop, leave, abandon run and come back in, your aura is still the same as before the  shop, but the resource you own actually increases. basically, material multiplication glitch

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I just figured out that no one will use it

this is definitely an exploit lol 

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I also found out that same thing works for boss mobs  as well. get the resource, abandon and beat the  boss again.

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bug...report? I was going through cave map, but occasionally different map background appears on events.

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was this in infinite or standard mode?  Standard randomly picks between the possible backgrounds from that zone each encounter  (so in zone 2's case either Cave or Desert).  Infinite should stick with the same background you choose at the end of the previous zone tho so that would def be a bug if its happening there. 

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it was standard. nvm

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bug report- because strigeye's name starts with str, it shows red color on
"send an egg home.I think it got mixed up with strength indication red.

you are correct, the way it colors text will be changed in the next update to make sure this doesnt happen.  (sometimes it happens with things like STRike etc too)

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alright jay. Im getting magical 3, 3000 aura, my parra has 400 int and 100 mana, 5 level 3 spell vortexes and an arcane wand dealing 5.5% int per point of mana, lets say the target has 20 stacks of overload, lucky 3 activates and nothing else affects the damage. How much are we looking at? good god I cant even begin to calculate this

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  Shine thief would be +330%, +100% from overload, x4 from lucky.   the hardest part is figuring out how much mana is spent, counting mana regen.  so i just tested how much it would and its actually 110.   so 110 X 5.5% = 605% of 400 = 3660.25 dmg.  x4 from lucky = 14,641.  +100% from overload = 29,282.  +330% = 125,912.6 dmg to 1 target! as long as i didnt make any mistakes which is entirely possible lol 

2 things i think: I said magic 3 and then 3000 aura which is 300% + another 60% right?   Also spell vortexs would add a LOT of mana while the wand is casting so its way more than 110 mana. That still doesnt seem like that much. Probably need to max out int :(

I did miss those 2!  You may want to try dropping the wand and using more vortices and tornado, and maybe a windslicer.  It can deal alottttt of dmg on the 2nd or 3rd cast, especially when hitting a full team and you have alot of zephyr stacks.  

how much less damage does an enemy with max defense (and no other affecting factors) take from damage?

so the def reduction is 100 / (def + 100), which at 999 is ~91% reduced.

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This game rules. You're the best for giving it out lmao, I'm def going to actually pay for it in the future! Counting every dollar rn unfortunately. 


BUT!!! This is so much fun. I've been looking for a game like Domina ever since the maker of Domina had a big meltdown and the way this game plays into building characters and slowly learning the meta is based as hell. Already played it for several hours.


I absolutely love Chip btw. That monster and the little alligator fella are my favorites. 


With quests, do I have to have the quest... note thing equipped to the monster?

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thank glad you are enjoying it!  Chip is one of my favs as well.  Quests do not need to be equipped, though they will be lost if you are playing infinite mode loop if they arent equipped (if its not completed).  

hey dev Jay I've been playing vanguard on and off for a couple of months love it, I keep losing my progress if I don't play for a while. Are there any plans to publish on steam at some point?

Hey, Im sorry your save doesnt stay, are you playing in browser or downloaded?  I am actually currently working on a full release for steam with alot of new stuff too though.

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finally hit a million in one battle.  yay

thats alotta damage.

next target is 1 million in 1 cast :D

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doubt ill be able to. Suppose if I get a crap ton of aura and I get lucky and one enemy gets over 100 overloads or smt then maybe. Can lucky 3 quadruple my disintegrate damage?

it can!

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 he only got 1 shot off and he is nowhere near full power BUT ... 


(loop 3 btw)

I think there is a bug where reloading takes away your wounds. I had 7, I moved on to a camp (cooked a bad meal) and reloaded and now I have 0 wounds

hmm thats new to me I will need to try test it 

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oh btw my parra on its first cast of the battle with 60 mana is somehow taking over a hundred and fifty damage. It must be from the ring of power i have on him. Can you tell me why?

it might be because ring of power deals ability dmg, so you are probably boosting it 

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oh no, that could ruin the whole thing

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*gets 6 heavy shackles*

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oh no, I have a very stupid Idea : take parra, get magic 3 synergy and shine thief , give him a ring of power, an arcane wand, and 4 spell vortexes .  Finally get a few tiziks with that ability which increases ability damage by 5% per attack and get a cheap shop for several thousand aura. How much damage does that even do?????

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wait would circulet of acuity be good instead of a spell vortex or would the game consider that for your second cast you didnt spend any mana rendering the attack useless

So the way circlet works is it refills your mana but it doesnt work with wands because it activates immediately when they start draining mana.   It does work with Vortex but depending on the order they activate Vortex might increase your mana after Acuity refills it so you will still need to charge up a little before the 2nd cast goes off.   Multiple Vortices + 1-2 Wind Slicers might be good too with Parras Cyclone

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Yeah but cycle wont ignore def like disintegrate 

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Who had ANY IDEA you could do THIS????

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(thats chikia)    this changes my whole game

:D

how does mana work (please reply)

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Monsters gain 3 mana per second in battle, when they reach max mana they spend it all to cast their active ability (the last one on their description).  

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thanks

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Found a bug, Slagg's ability to redirect an attack towards him when he has applied [Slime] to an enemy seems to not be working at all.

Notice how the enemy has 2 stacks of [Slime] applied and is still targeting Wyrmlet. I used Wyrmlet as an example because he has no ability to redirect attacks and I made sure he has no items.

Guess I should also mention that I'm on mobile but that shouldn't matter as the game is 100% playable on phone with the exception of item locking.

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so slaggs ability only redirects the next attack after they get slimed, not every attack for the duration.   The buff counter is only showing the actual slime penalties (-spd / -healing)

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I understand that it's next attack only, took me a while to roll Silent Vow so I could test further but I found out what's happening.

The active "Sticky Slime" works 100% as intended but the "Slime Lord" ability that says you apply "Sticky Slime" when attacking does NOT cause them to attack you, I'm wondering if this is just a text error instead and it's suppose to only say "attacks apply slime" as opposed to "attacks apply sticky slime".

If this is just a text error then my bad I guess, if not and  it's suppose to apply aggro you can easily test by equipping Silent Vow.

Screenshot of a battle with Silent Vow and 0 damage for reference.

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nerf tizik, buff lots of other guys who are simply not viable

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W game. played it for almost an hour until i died on the 3rd boss. i love the gameplay and the looks so keep up the great work

thank you! those 3rd bosses can be scary 

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also what does int mean

Int is short for Intelligence which by itself doesnt do anything but many abilities' effects are based on its value.  

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I really love this game! I enjoy the gameplay and it doesn't feel too difficult at all. I kind of wish the bosses felt a bit more challenging. I also feel this way with the elite battles. Overall I can't wait to see where this game goes.

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thank you!  slowly but surely im workin on more to come

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I loved it, the game isn't too difficult but it's not too easy either, it has a good balance and the items and monsters are well made, I think it would be cool to have some more variety of enemies and improve the Village. (archers can suck my !*(@#%!¨&)

thank you for the kind words :D 

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could you add more monster spaces and/or enemy squares?

its not completely impossible but it would be alot of work and not a high priority for now

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alright than what Sotha92 said: add more enemies or even better, give the enemies more randomly choosen abilities the farther you get (like the kind a monster gets from evolving). I would love that varying factor and it would make the game much harder the farther you got. Maybe also let enemies fuse and temper their items like 1 temper every loop or smt?

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I definitely intend to have infinite have a bigger jump in difficulty with each loop (but not just stats).  currently it can go on for really long with little change and id like it to have more feeling of difference 

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yeah because when youre on loop 20, monsters dealing another 5% damage really doesnt do anything

loop 20 already sounds like too many to me lol, and i know of people getting further than that

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What is the next update going to be?

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working on a complete steam version with new modes / monsters / items 

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YO, that's great to know, we'll be waiting for that materpiece, thanks

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YOOOOO NICE!!! THATS GONNA BE DOPE AS HELL

so it only has a super?

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I have an idea for a new monster, because i  got an idea

So how about you create a monster who doesnt have any attack, and its ability is to fire an explosive bomb at the enemies? The bomb deals massive damage to a single target and a percentage of damage as AoE. Here is my template idea

[Insert monster name]

[Insert stats]

Charge up

Grants x mana to itself

[Insert Passive]

This monster doesnt attack! It charges up to fire a large explosive mortar at the enemies!

[Insert Ability Name]

Fires an explosive mortar that deals x damage to the/a [highest/lowest/closest/farthest/random] target and x% as AoE

Aurite 1:

Flame based attack:

Mortar inflicts burn on the enemy, dealing x amount of damage for x seconds

Poison based attack:

Mortar inflicts a strong poison on the enemy, dealing x amount of damage for x seconds (and/or inflicts a debuff).

Aurite 2:

Damage boost:

+Dmg +Mana

Speed boost:

-Mana +Speed


Another monster I thought of was a monster that fires a bouncing attack. 

[Insert monster name]

[Insert stats]

Shoot

Deals 100% strength to farthest target

[Insert Passive]

Projectile bounces to nearby enemies x times, reducing by n% of damage each bounce

[Insert Ability Name]

Idk

Those two monsters would be absolutely sick, and it would be awesome to see them.

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that would be a scary monster! 

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Maybe you should add items to give this effect too here is my idea:

Mana Engine: Sets speed to 0 and gives +x% ability damage and +x mana regen.

Bouncy ball: Attack has x% reduced damage but bounces up to x targets dealing x% less each bounce

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I am warying of adding even more ways to make casting stronger cause atm its the most powerful strats (tho maybe after i do some more changes).   bouncy ball would be kinda funny to get from the event :D 

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Yeah that would be really cool, maybe you should add a present event for Christmas, where players can open gifts containing either a normal battle, a elite battle, aurite/egg, some aura, or a item of random rarity, which could include limited edition skins and items. Once you get those items you unlock them from events that could give you items (shop, stash, etc).

i really wanted to do a halloween or christmas event but things have been too busy that i didnt want to take even more time away from the main development.   once things settle down some hopefully 

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and why do i feel like mudgill with eneergy charm is like mudgill but infinitly coffeifyed

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some people do call coffee  mud hmmmm

whats savescum

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sooo I wanna do a solo infinite run (calamity) but aside from solo tiz, all of them have gone badly. I’ve done seras, chip, skim, and slagg, and only slagg beat the first boss. What should I do next?

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I like mons who mainly have abilities that help itself like scutter, para or karaki. You will need to be lucky and dont worry about first 2 bosses too much, its very hard to beat them . Healing salve op

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Hmm ok. Maybe I’ll try parra next, and if that goes badly, perhaps pyris 

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tried your advice, did a solo parra run, got to loop 2 after 3 tries. Pyris got to loop  3

(1 edit) (+2)

The strat with Parra is to get windwall (2% chance not to take damage for every stack of zephyr) and tornado (cyclone does +20% int for each stack of zephyr, each stack increases by 5%int, cyclone only removes half your zephyr stacks). Then get lots of windslicers (after attacking, gain a stack of zephyr) and 1 giants shortsword to double your zephyrs GAINED ONLY per attack if there are 2 enemies in the row you attack. It may be tough to get this far but a bit of luck and soon your para will deign to take damage and will deal thousands of damage back to all enemies. (the 5% increase from tornado really ads up)

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I did do that, but failed to get lucky. My set ended up being double windslicer, but annoyingly I failed to beat the loop 2 boss. It was targoth btw.  Could not find a desolate forge. 

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oh yeah i always savescum for those in the third world, takes forever but worth

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HELP I CANT UNLOCK NESA PLS HELP ME

would you like hints or the solution?

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the solution pls

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THANK YOU SO MUCH

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wait i thought Mamu was having a certain set of monsters in the village that I put in there and then got it, must have accidentally unlocked it without noticing, then put stuff in the village

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wait, so if two adjacent enemies are unstable and they are guaranteed to hit each other from (saboteur synergy level 2 or 3) , will enemy 1 take damage and deal some damage to enemy 2 who will then deal it back to enemy 1 who will deal this amount of damage to enemy 2   over and over again until each is just  taking 1 or 2 damage forever?

nope! that would be pretty op lol, sabo doesnt react to itself

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It would weirdly disperse the damage until it slowly goes down to 0 if the math rounded down, if it rounded up everything would instantly die from taking a massive amount of 1 damage, also the game would lag into oblivion. Either way it would be a lot of damage

hey Jay, Why cant my skimander deal more than 10k damage in one hit, its been dealing the same amount fo damage for  5 or 6 loops I think. Just now I had poison 1600 with a venomcurse ring and I still dealt just 10000 damage per hit. (Oh btw is venom curse ring good with skimanders adaptable ability? which triggers first?)

(1 edit)

hmm thats odd, there might be a mistake in adaptables capping thats affecting the wrong part, ill will need to look into it.  Was it always exactly 10,000?  Also its not guaranteed but adaptable should trigger first.  Still good tho! 

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not 10k exactly but it ALWAYS ranged fron 9999-10009 damage per hit

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thats even weirder lol ty for reporting

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id blame it on the enemies ever increasing def. stat but its loop 16 and it has stayed in that range even when skimander has full armor pen and 999 speed

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so my skimander is occasionally doing only a few thousand damage per hit but i now havent seem him deal more than 10025 damage in any circumstance

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IM ON LOOP SIX  ;-;    It is as I feared: adaptable + tizik is too powerful

hey jay, would soul renderer work for each of scutters sunder debuffs? and does vorpal blade deal 30% damage to both enemies scutter attacks?

sunder counts as a single debuff so it only triggers SR once,  Vorpal Blade triggers when a monster attacks so it is only 1 time with scutter.  An effect would need to cause another attack to activate it, such as merging it with a Giant's Short Sword or Sera with Hydra Strike.  I do actually want to clarify terminology more because it can definitely be ambiguous, confusing, or just flat out inconsistent so Im working some things out with that.   

(1 edit)

that would be great. The main reason I love your game is the complexity and variety but its inevitable that there is some grey area. What you said means that soul renderer is literally one of the worst rares then. It lets you deal a few more damage and only a few enemies can heal making that next to useless as well. Therefore fortune eater is probably better in most situations XD.

(1 edit)

hmm i should add more healing enemies lol

Fortune eater is generally more self sufficient, but soul renderer isnt too hard to get it to +15-25% dmg.  Many mons can apply debuffs so it is reliant on team composition but it can reach much higher levels with proper support

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Wait sooo would krogs slam with ripper apply rip to all enemies then?

nope, this is one of the interactions i need to find more clear language for but in general "On Attack" only applies to the primary target.  So like Ripper or Gravity Hammer will only affect the closest enemy (the primary target of Slam and most other attacks).  Items like Finisher or Unerring Arrow directly affect the damage of an attack so they do affect every target for Slam.   One of the main sources of confusion is that Stagger's wording is unclear, it does apply to everyone Krog hits with attacks

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;-;

So no more krog making everyone bleed to death i suppose....

sry never was.  Tho Seras with Hydrastrike and a Giant's Shortsword... 

(1 edit) (+1)

You may like giving the bad guys a boo-boo. But personally, I like hitting them with a m1 Abrams Main Battle Tank. (Also known as krog with 6 unnerring arrows)

[this is a real image I got a while ago]
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does tenacious third synergy buff (the 30% chance for double attack per attack) work with mudgills active abillity  (quickly attack 4 times)

yep! it even works with itself 

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9 Loops and counting, best run yet for me. too excited to wait to post the stats after i eventually lose lol

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10 loops, everyone had bulky! I probably would take Tama next time or another debuffer to help with clearing faster.

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very nice, and on difficulty 3 too.  I like that theres a tropical island theme going with the team too :D

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I feel ya. After a while, only scavengers and pincers can even touch you. I remember the first time I got past loop 10 I spent weeks wondering why tf my monsters were taking 1200 damage every few seconds without any apparent attackers XD

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Hydrim is my son. I love my son

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theyre doing their best

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Update: my son has a floatie. I love him even more.

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