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Huge fan of this, it's exactly what I needed to jumpstart my project (I have a hard time visualizing things) and they work SO great in Trenchbroom.  When my financial situation gets better, I'll be chipping in extra 'cause I feel like I'm getting way more than $5 worth.

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Love the textures, do you have plans to do any maybe medieval/modern/dungeon/cave/etc themed? And any plans for more vertical options for tiles as well?

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I posted about it a year or so ago when it was still a WIP, but I finally finished and released a Doom II level using the textures. https://pbuyle.itch.io/dreary-hauler

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OMG, this is amazing! It’s like exactly the kind of thing I had in mind when I very first started drawing textures last year.

I really love how you used both the tech lab textures and the toxic lab textures together, to give each area a different feel. I’m going to try out the level as soon as I get chance.

I’d love to hear your feedback on what textures you felt like you were missing as you made the map. I noticed a few original DOOM textures in the play through video!

I really should try making some DOOM levels, I’m just not sure where to start tbh.

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I’d love to hear your feedback on what textures you felt like you were missing as you made the map. I noticed a few original DOOM textures in the play through video!

The 64 heights and the lack of textures that tile well vertically was the main constraint (but kinda fun to work with). It works okay for hallways, but for rooms I wish I had taller textures to work with to avoid repetition. The pack provides plenty of support and light textures, but they all have a hard seam when repeated vertically. Except for the rivet bar which I feel I had to overuse a bit. Having textures with metals panel covering the full height would have helped there.

I used original graphics for switches as the textures pack lack(ed) any (except for the one on the door, which is too small as a standalone switch). I also extended the pack with a blue light and door, a door without a switch/control pad and a screen usable as a switch.

Globally the pack was great. Using it for the hallways was a pleasure, I started with that and I got a pretty good result in my first couple hours of mapping.

I really should try making some DOOM levels, I’m just not sure where to start tbh.

This is my first Doom level (except maybe for an unreleased two rooms level in the 90’s), so I had to learn from scratch. I only had a good understanding of how the original Doom engine worked, which I guess helped a bit. I watched a couple tutorial video on Youtube (eg. https://www.youtube.com/watch?v=EucWtn__O8Q and https://www.youtube.com/watch?v=c4-5d10dCyQ, etc.). And a incredibly amount of time lurking on mapping channels on Doom Discord servers (mostly #map-making on The Entryway server and the Hellforge Studio server). The ZDoom wiki is also a must. Ultimate Doom Builder and SLADE are the tool of the trade. If you are not on Windows, they work fine with Wine or a virtual machine.

To be able to use your textures pack, you will want to target GZDoom (so your aren’t limited to the original 256 colors palette). So you might as well go with the pk3 format to bundle resources and the UDMF map format which allow for a lot more features (like floor/ceiling textures rotation and offset).

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Thank you for this texture pack, it's great! Here's what I've been doing with it.

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Hey, these look really great! I love the modifications and additions you’ve made to the doors too! Thanks for taking the time to share them! :-)

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Hi! Your work is excellent! May I ask what tool you used for making the 3D models? The one from the screenshot at the beginning of this page, for instance. Thanks! :D

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Hey a bit of a request for this texture pack. Would it be possible to sort each texture by type into their own folders? It feels unorganized right now.

Loving the textures however. :)

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Hi im pretty sure i take pack 9 for free, sure.   May i be wrong? and if i take pack 9 before free may i use it in commercial progect? Sure i buy new pack but before i need find a way to paid for it

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Hey, thanks for getting touch. Yes of course, it doesn’t matter when you downloaded the pack and whether it was free or not, you can use them for commercial projects. ☺️

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thanks man you a great! i find way to buy latest pack

quick question if i have free game and your textures are in texture folder unprotected that dose not count as redistribution ?

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Yes, that’s absolutely fine. If there is a way of protecting them then that would preferable, but I understand that’s not always possible, depending on the engineer you’re using.

If it’s not possible to protect them, it would be nice if you could put a readme.txt file in the textures folder which says where you got them from and a link to them. Thank you.

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thank you for the reply, sure thing and nice work :)

Hello, Great pack! I'm using it for an upcoming game. Are you still making updates on this game? Because the last one was a year ago.

Hey, sorry for not replying to you sooner! I’m actually working on a huge update. Check out the latest devlog post for more info! :-)

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Hey there, just wanted to say awesome work! I'm currently learning to 3D model and used your textures as inspiration to make something. 



Love your work!

-Timbo

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Oh wow, this is incredible! Such a clever use of the textures. I love how you’ve used the windows and I especially like how you’ve used the version of the wall texture with the faded yellow stripe on the front of the boat, so it looks like the paint has worn away. :-D

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Thanks! The little pipes sticking out of the front of the cabin are also edits for the mass of pipes texture, and the front window is an edit of the square window. It was really fun working within the textures to stop me going insane and trying to make something far too complex! Keep up the amazing work! :D

Also oh damn you made Beeps Escape?! Me and a friend raced each other to beat that having never played it before, was awesome fun! :D Good job!

Hey, I absolutely love how these look! one question I have is that can these be used in unity and if you can is there a tutorial?

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Great work, thanks for the textures, I used them in my 2d game Prospyre.
And credited your work there.


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Hey, thank you very much for crediting me for the textures. I like now you’ve used them. The crate texture works really well as a floor texture too! :-D

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Hi, thanks for the cool textures, I used them in my 7DRL Cosmic Corsair. I wanted 32x32 size, but thankfully many of the textures were very amenable to simple cropping, and surprisingly I managed to succesfully practise some pixel placing skills to "remaster" a few more tiles in my preferred size. :)


Very nice indeed! It’s great to hear that they helped to inspire you to practice and improve your pixel art skills by adapting the textures to suit your needs! :-D

I can use and I can sell my game on EpicStore or itch.io any site use your asset? Of course I give you credit. I promise you

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Hi, sorry for the late reply to this, but yes you are welcome to sell a game you make using these textures. Thank you for crediting me, and good luck with your game. Please send me a link to it once it’s released. :-)

Thank you so much! I wish you GOOD LUCK!


You awesome person


I promise you I give you credit and supported you 

it won't let me download it

Just wanted to thank you, and let you know I used these textures in my prototype https://playingwcolor.itch.io/vr-kanji-cards

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I've been using these images just to mess around with the textures in another raycaster game on here, DUGA. I think this pack would really benefit from some really rusty and decrepit walls. Great pack!

- Finfee

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Thank you, just what I needed for a small personal project :)

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