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Tree of Woe

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It only took me about a hundred tries to get this build to work.  The key was to focus on killing first, then go to fire-shield, then astrostoicism late game for mega-damage.  Repulsion was useless.  Nearly perfect stand-still build.

Blood Tree

Executed Boss in Three Rounds

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Pain Train

Master Blaster

Keliot and the Acroserpents are terrifying O_O

Kull Lightning is very fun to watch

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One-shotted almost everything

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Super OP.  BTW I am sad that you nerfed the Death Knight.  It might be too OP in the lower cycles, but I was challenged to make it work on 12th cycle as-was.  

Thanks for the new builds.  I been wanting good summon/necro options.

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Garden of Death

Once I hit critical mass, about 2/3 thru the first section, I never took damage.  Later I almost died to one of those demons that deals damage in a line.

Glory: successfuly reclined in.
(Twelfth Cycle of Glory is the final cycle, for anyone who didn't know)

This is probably the oddest build I've made, but it's actually surprisingly extremely powerful:Personal offensive power, range, armor, block, healing, buffing, debuffing, hordes of summons, this guy's got it all. By the end, I was flooding almost the entire floor with my summons, taking almost no damage (thanks to Barbarism), instantly healing what little damage I did take, freezing every enemy who came anywhere within four squares of me, blasting everything across the floor with Astral/Ice/Fire damage every time I stood still or attacked. No idea how well it would work on earlier cycles (in particular the first one), but this got me through cycle eleven no problem.

~ 15000 armor with bare fists and Sahasi

There, three Cycles. That's about all I'm even going to attempt... by the end of the 3rd Cycle, stuff just got way too tanky.

...nevermind, still going, this game is way too addicting. Incidentally, for the fifth cycle... I managed to beat the final boss and all of his minions with just two attacks. Psiblade Pugilist Psychonaut wearing a Robe of Dreams is... absurd. Not even just absurdly powerful, though it is, it's... I attack one enemy, and then I am teleport spamming all over the map, throwing around Psychic/Astral beams all over the place until whatever I hit is dead. Seriously, try it if you can, it's hilarious. King of Many Colors is impressive for needing to be hit a second time before dying, though even that is just because the many Demons he started the "battle" with redirected a bunch of attacks away from him on the first hit.

Samnite+Lochra+Templar+Zazdaka claw, this is how I will finally beat loop 2 again

Do you have any plans to put your full early access version up here? I’d love to buy it, but I don’t support Steam. 

incompatible item to build zzz.
looks really strong on paper.
anyone with suggestions?

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SSSSSSHh:

Suiaji the Stand Still Stran Summoner of Ice Shah.

So this has happened on floor entrance 3 times, in 2 different summoner runs. There was no chance of survival the first it happened (entered floor, surrounded by 20+ Slaughs with no tile to move, none of my summons were even on the screen).

Happened twice in a row with the above character (I was obviously able to survive with Ninhurs poison and serpent). Really seems like something that should not happen, considering player summons spawn on closest adjacent tile to the player on entrance to every floor but the 3 I mentioned here.

yeah it's been an ongoing problem. Normal enemies have a two tile minimum distance but when they have "on entrance" summons, the summons can start right next to you, which obviously show up before any of yours can activate -- especially a problem in tight terrains like forests and green stars

Niiiice, big vine -> blood damage

still haven't seen Void Mage in action and glad to see the victory


I like how this "looks" like a Kashra

I'm loving the Agility + any piercing weapon boost, and combining it's Doge boost, a little lightning, and eventually Barbarism is so many attacks.  I wonder if there will ever be a Psychic + Martial prestige class?

very nice, and absolutely on that prestige class -- it's a very specific monk / jedi archetype that needs some representation

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REGAL ANCESTOR SPIRIIIIIIIIIIIIIIIIT

(deer boss from elden ring=Tupilaq)

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lol, always anted to play elden ring

Druid + Cadavers + Robe of Gore  = A lot of blood dmg 

(I used vile staff & Vine Scythe for most of my run - took it off by accident towards the end)

very nice, love the life / death / blood flavor here

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I'll be honest. Even though I was building a melee character, I wasn't expecting this prestige class to be melee (I will say that I love the results).

KASHRA

My first run back after learning that ultra magus exists, My mind instantly went to dual weilding the scythes with piercing vines, and I destroyed the new red tower boss with it.

P.S. please bring old focus back, I loved the extra attacks on move

well done


Technique (focus) still gives the same extra attacks friend (it was always "if two-handing")

oh, must have misread patch notes

RIP

So close man.

SO CLOSE...this build seems like it has some good teleport heals

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I had lots of fun experimenting with this new prestige class. Not sure if shaakhara synergizes with Ur Damu prayer or not, but Wild Club works well with the Tikaani Sash (the ice dmg on blunt dmg sash iirc)

nice, I also just got a win with Barbarism, combined with Dumuzi and all the armor-scaling 


armor scaling feels good -- I think there needs to be a power that causes your worn armor to scale up too --- maybe Guard can add armor = Encumbrance * Level

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The teased prestige classes for anyone not using discord.

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my new favorite prestige, far better than executioner

imagine with golden axe and samnite, best armor and hit strength, with only an axe.

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Just champion.. ice + blood + poison + death

very very nice, I like the double snake

had to switch devices after some damage to my chromebooksad

The path begins...

I was going to go play other games, then I saw ultra magus...

Wait does the fire sash and pyromaniac create a loop (would be even better because pyromaniac triggers on stand rather than move)

I think not, because it's fire-to-astral, unless I'm wrong about what you mean


for the astral-to-lightning infinite Qamar loop, Electromancy would be a stand-still way of doing it

ok good, I think that would be the last loop to remove, I remember this one loop with robe of gore, minion feast, and most of the other blood skills, draining the health of a blood acolyte and a single enemy and fully regening in a single turn

Does the crackling purple and blue sash turn lightning into astral? Or astral into lighning?


If it turns astral into lightning, there may or may not be a thing with a qamar gothi with that sash where lightning damage creates effects creates astral damage creates lightning damage creates effects creates INSTAKILL LOOP


but if it turns lightning into astral its fine

Thank you, this is an infinite loop I hadn't caught

yw

blob:chrome-untrusted://media-app/b8640adb-9878-4fd3-8157-ecfaca777231

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I would have lost that without the combo, but I won after 2 minutes of pure BS

Just got an ice shah and inflexibility build, and i was regenerating like all of my allies every turn

The only downside was that it took forever to do anything because of the ice attacks from the inu greatsword and the summons every action

but what does Ice shah do

that IS a lot of summons from inu greatsword

Yeah it might need to be reworked a little bit just so it's not producing such an overwhelmingly slow gamestate

The main problem was just the time it took to load or animate the beams of ice that appeared every time, its just  a problem that i generally face with any line based attacks like the hadad ability or most of the lightning things

Almost found out what Ice Shah does.

haha nice. Let's just say it would have made you very powerful combined with Grove Cult

max damage 89k

oh god, that is amazing. I've always been on the cusp of getting psychonaut + the astral robe but have never really seen it functioning, theoretically you get to teleport a bunch of times per turn


Niiiice a Doomsayer with mass summons, was hoping to finally see someone do this, haven't seen it yet

nice game! btw, I've been playing since the start when only stran/amir/asham was available. great to see all the progress. :-)


this char beat 6th cycle. summon skeletons (allies do lvl*5 death dmg) + cursed flesh (doom on 50 dmg) + cursed skull (free cadaver on 100 dmg) -> all enemies are mass-doomed and you always max out on allies.

still can't figure out how to get the ice/psychic prestige classes...

it is such an honor to me that you've been playing through all the changes. It really makes me happy to hear that

haven't added pure ice, psychic, blood or astral yet, on the immediate list for sure

you're the second I've seen get this far haha, will have to hastily go up to cycle 10 for your ilk, and maybe try to add some other kind of interesting challenge --- the experience gain is so intense, my idea was that veterans would enjoy a "fast mode" with randomly powerful enemies

Well blood is most valuable when paired with martial, so I feel like Executioner is fine as a blood prestige, but a pure Psi would be interesting. Another Idea would be to add a light or water element for skills

congrats!

whats doomsayer do BTW?

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