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Hi. Thank you for this tool.

However, I'm not sure this is the best place to ask but I'm at my wits end trying to figure out how to actually use some of these.

I'd like to implement a simple effect of going up stairs or ramps. Two examples of this are:

Castle of the Water Monks by thatsmaik
Cake Climb by AYolland

I have bitsy-savior installed with link to bitsy 7.2, the itch.io repository and Bitsy 3D Color on github.

I chose the 'gravity' pluginin Borksy (only hack I'd like to test at the moment), then download the .html.

Now, how do I make it work?
According to the plugin itself it seems it's necessary to declare a tile with "CLIMB". Declaring it on the tile provides no result.

bitsy-savior also seems to have issues loading a .bitsy file - most of the time it doesn't seem to recognize changes done to the file, or allow changes to game data in real time. It will also insist on loading some local file based on the last project worked on and corrupts data many times because of this.

Apologies once again if this is the wrong place to ask but no one replies on the Bitsy forum. The Bitsy discord is dead. r/Bitsy averages 3 likes and 0 replies per post. Bitsy creators more often respond to feedback but not technical questions. I have no idea where to ask for directions since all roads leading to them seem to be cut off.

I agree that it’s difficult to find technical help for bitsy now.

I am not familiar with the usage of the gravity hack and cannot help you there. Ladders in Cake climb were made with a tedious series of one-way exits: one leading down and one leading up for each level, with a single target/landing tile for the player to rest on in between. Moving backwards moved the player into the down exit and bitsy 3d tweens the movement directly to the target/landing tile on the level below without the tile the exit is actually placed on. This only worked because of the “dungeon-crawler” style controls of Cake Climb.

Hello AYolland, thank you for your time and reply!

I did notice that in first-person view, once I took an exit to reach a higher platform, looking to the sides would adjust the camera as if the avatar was still on the previous platform, but I will try to adopt those movement options and your recommendation and see what I can do.

Thank you once again.

Hello Sean, how do i the monster chase the player in bitsy and the game it for gmtk game jam

This is awesome! I'm trying to figure out the character portraits, but I'm confused as to where I put the tags after I create the portrait list in the options.

The tags go in dialog where you want to show the portrait.

Thanks!!!

(1 edit)

i have a question, does this work with bitsy color?


update: nevermind i tried bitsy color and it doesn't work. could you maybe add bitsy color support if it would be possible?

I'd recommend using bitsy savior if you're using one of the more complex forks of bitsy.

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