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this is very well made i started out on the arcade mode wich was rough but very fun i used the standard adf and the options are plentiful in this one you even have the option between the nes or original version right from the main loading screen its games like this that make amiga my favorite emulator and core to run hands down thank you this ine gets a 9.5/10 easy all day ;)

Thanks, much appreciated. And thanks for playing! :)

no any future updates also any amiga cd32 versions in the future also i looked and your game is rated the mos popular amiga game on a few romsites aswell as a website called AMI Sector One ;)

Very good game, thank you. This game also made it into my latest "TOP 10 AMIGA GAMES according to 2023 Itch.io reviews" -video. So congratulations! 🙂

Thank you very much for the video and gameplay! Much appreciated.

Very cool arcade conversion. Our German-language review can be found in our recorded livestream starting at 01:47:19. Subscription to our YouTube or Twitch channel is welcome. 🙂

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Thank you very much!

The third boss does not appear. 

Thanks for the report, I'll take a look at it!

Thanks again for the report. In my system it appears (it's the gyro copters, pic below that I just took with latest version). So I may ask, what system did you tried? Thanks.

I used an emulated Amiga 1200.

Deleted 1 year ago
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Ok, I got something that may help you, thanks to Per-Ola Eriksson that had the same problem and found that the emulator settings caused it. So, the emulator settings to fix it should be: CPU and FPU = Aproximate A500/1A1200 , must be "on". and Chipset = Cycle exact on FULL. Collision Level also on FULL.

Happy New Year! Awesome game!

Happy New Year to you too, Saberman! And thanks for your awesome gameplay videos, you're doing very well!

Sorry but I am new to the amiga planet... 

Will this work on my amiga 500 with trapdoor ram expansion? 


Thanks :)

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Hi, it should work, the typical spec for many Amiga 500 games are 512KB internal memory + 512KB extra memory on trapdoor expansion. Anything extra is a plus. :)

Many Thanks for Your latest version with timeout jet... It works perfectly... Now Just  a perfect game.

Really happy to play with the Final version. 

Thank you very much!

Jet timer is set at 99 at the moment. It's quite relaxed. :)

And I might release v1.1 down the road with second button for flamethrower instead of jump. There's always something to add! :)

Perfect ! Many Thanks

Great game, great fun!

Thanks, your videos are great and you played very well!

Sorry for spam but know that I really appreciate your work and would really like to lend a hand to improve it further with suggestions.

Thanks for the feedback, about the screen centering, there's a really good post by Earok here: https://eab.abime.net/showpost.php?p=1540201&postcount=2038

In a nutshell: "screen center is ambiguous on Amiga since the overscan area on left/right and top/bottom isn't even", so in other words, there isn't too much that can be done about it. About the other issues, they are all well known, specially issues after game over like cumulative weapons (your flamethrower will also fires a bazooka projectile at same time, which actually benefits the player so I left these in the end of issue's list, focusing more in the stuff that actually breaks the game). 

Thanks again for the detailed posts and thanks for playing!

The game screen appears aligned to the left of the screen, rather than centered.

"the respawn,after losing a life, is not always "fair", it often happens that you lose a life without being able to do anything

If you select NES music and lose the game, when you start again and change with OG, the NES music remains.

Above and below the Konami logo, strange marks can be seen. Are they wanted or is it glitches?

very good

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