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Very nice port (probably the best ever)! But... I think it can be better with a few adjustments:

1. improve inertia when jumping and leaving the joystick (arcade still had a few inertia, this port does not and Wonderboy falls vertically)

2. still a bit too floaty jump fall...

2. the fairy invincibility bonus is too short (in the arcade you are invincible even after ~1 sec she leaves the screen)

this is my constructive report ;-)

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Thanks for your comments Hexaae. The player inertia is not as brutal as the arcade, this is to allow the casual player to see a chunk of the game without too much frustration! I do appreciate others want the original player movement so will look into the possibility. 

There could at least be an update which will see the arcade style scrolling replicated far more authentically. Hopefully get round to implementing this soon.

You should be invincible right until the fairy leaves the screen, not sure what is happening there. Will test and add to the list if needed.

i can confirm compatibility thru puae2021 core on retroarch im using iphone 12 running IOS 17.4 Developer Beta in puae2021 core on retroarch go to core settings then go to system under the core settings and change around the kickstart and cpu model and automatic cd32 and this one will boot right up i also recommend googling AMIGA Forever Essentials And Paying The 4$ for the entire bios set then you can run any amiga game of course with very few settings tweaks needed in between but its easy its only 2 settings that you need to switch around for all games 

whoa this is wayy cool i have played the original and it looks alot diff the nes version also the level layout is way different are you sure this is a port or is it a demake or remake?? very good this one gets a 8.9/10 on my rating scale i will be following the alpha changelogs for this one great job 

Thanks for your comments, much appreciated. Glad you enjoy the port. It is a not quite 1:1 version of the original arcade game. There may be at least 1 more update in the future at some point.

nice I'll keep my eyes peeled for it :)

nice I'll keep my eyes peeled for it :)

nice I'll keep my eyes peeled for it :)

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The latest version needs 2MB chip on my machines :-/

Thanks for reporting the issue vincentgr. I have not extensively tested on real machines, personally, but did just try on winuae with an a600 1 mb chip and 1 mb fast configuration and it ran just fine. Will need to test and investigate further.

Can't really tell if this happens also from disk.

I made a WHDLoad from the generic 3.1 and does the same as if I ran the disk from WB.

It takes chip instead of fast. The older one does not and missing the first so I cannnot test it.

Cheers.

Our German-language review from a previous livestream  can be found here at 02:01:09. Subscription to our YouTube or Twitch channel is welcome. 🙂

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The game has now made it to the world's largest game fair as one of the best of the last 12 months! We showed it to an enthusiastic audience on the Retro Stage of the Retro Area at Gamescom 2023 in Cologne. You can watch the video here starting at 00:41:12. English subtitles should be available here. 🙂

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Hi, I was wondering what font you used for the status panel numbers? It looks much nicer than the arcade font. 😍

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Hey there, thanks for your comment! No-one really mentioned this before but there was indeed some subtle changes to the font, though they are entirely based off the original arcade style. I believe I used the high score table font for the status bar, but changed the palette around. The zero, in particular, was made more circular and the four is a little more stylized. I felt these looked a better fit for the AMIGA version. Hope you enjoy the game :)

Thanks a lot. Good game and good job to bring it to Amiga.

Are you the same AcidBottle who wrote Spinbrixback in the day  btw....? :)

Well heyyy there m00513! Spinbrix, an underrated classic for sure haha! Hit me up in PM on English Amiga Board if you like, be good to catch up :)

loving it!!

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Awesome. Had some fun on a raspberry pi with AGS.
https://blog.atomlabor.de/2023/07/wonder-boy-retrogame-klassiker-amiga-port.html

Would be great to get a TheA500Mini Version too. 

Hi,

Many thanks for Your latest version 1.2.

With the ADF version it works on my A500 68000 @14 MHZ ACA500 Plus in Expert mode 1MB CHIP and 7 MB Fast.

For the Whdload, I already asked to CFou via mantis an update of the slave to support this latest version.

Best regards,

Pascal

Thanks for letting CFou know about the update, a new WHDLoader would be awesome.

The minimum required specs may need updating as recent optimizations have improved the speed by a fair chunk, though only made a few quick tests. It should now run on any 68000 cpu (with minor slowdowns in sprite heavy areas) provided you have at least 1MB chip and some extra slow or fast ram.

If anyone has a lower spec machine, please let me know how it runs for you!

thanks,very good game

Awesome game!

The top trees have their bushes doubled.

Hi there. Yeah, it is not 1:1 to the arcade for a variety of reasons, hopefully doesn't affect gameplay much, if at all.

Really nice conversion of the Arcade! Our German-language review can be found in our recorded livestream starting at 03:03:35. Automatic subtitles should be available soon (switch on, if necessary). Subscription to our YouTube or Twitch channel is welcome. :-)

Thanks for the update! The port is awesome!

Superb port for the Amiga! 

Thank you very much!

Keep on the excellent work!

Nice!

This is just a dream!! Congratulation!! Did someone tested it on the A500 mini??

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Thank you for your kind comments! I have not personally tested on the mini but there is absolutely no reason it shouldn't work.

Amazing! I'm going to test it tonight! Btw did you code it in assembly or C ?

Neither! It is made using Erik Hogan's Scorpion Engine, hence the slightly higher recommended requirements.  It is possible to make a specific A500 25fps version but wouldn't be anywhere as smooth. It is under considerations for the future if there is enough demand, no promises though.

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