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(1 edit) (+4)

people who found this game from fauna's channel, just know that fauna found it from the egg himself

btw this game made me pog out of my gourd

(+9)

I'm seeing this game on Ceres Fauna channel, it looks really awesome. I just played the free demo as well, i really wanna buy it, but to be completely honest i'll wait for a steam, epic or something else release since i know i lose emails and files, so i'd rather have it in a library.

I know on platform devs needs to pay the platform itself as well, but this game is definetly worth 10-15$ or more, so it would not be a problem to get it on steam and pay a lil bit more tbf.

(+5)

You can also create an account on itch.io which also saves it in a library for later download.

Also, hello fellow Saplings who got sent here by Fauna's playthrough! :>

(+8)

I'm here because of Ceres Fauna.
Great Game!

(+4)

Any plans for a Steam release?

(1 edit)

Heard about this game from my partner, and got it for my computer. Can I also get it on my mobile device from the same purchase, and if so, how?

(1 edit) (+1)

If you bought it through here you should have gotten the Android .apk file along with the purchase, you get that onto your Android device and open it up on that to install it as the full app.  (There is no iPhone version.)

(+2)

Is there a way to get that offer the other way around? I just bought it on the google store before I realized there is a PC version. It was my first android purchase in 5+ years, I enjoyed the demo so much.

(+3)

Created a new script for enabling linux compatability on the macOs jar.

https://pastebin.com/UkKKu7zB

Overhead was greatly reduced and we now merge the linux libs with the dice.jar

Also added stb and opengl libs even though it seems to have ran without them.

(2 edits) (+1)

Hey man, thanks for posting your script

I'm on Ubuntu 20.04 and the initial dependency download / extraction script runs fine, but when I try to execute run.sh I get:

Error: Could not find or load main class com.tann.dice.desktop.DicetopLauncher

Any idea on what's wrong?

Sorry for the late reply. been hanging in the discord instead lately.

Can you run it with the following command?


java -Dorg.lwjgl.util.Debug=true -Xmx1g -jar dice-linux.jar

(+6)

Been watching so much on this game, and am incredibly interested in it. Looked through old posts and saw Steam was on the list of releases, any word on when that might happen? Only reason I'm holding out on buying is to not have to pay twice when the Steam release drops!

(+2)

Hi, Absolutely fantastic game you've made!
I bought it on my Android and wonder if there is a way to get it to my PC as well? excluding to buy it a second time.

(+1)

Any plan for translation? or can I translate texts myself?

I love this game, it's a ton of fun on the PC but the Android APK only gives me the demo even though I bought it. Is there something I'm missing?

(+1)(-1)

Check the email you bought the game with, theres a link to the download page there.

(+7)

Any plans for a color blind mode? Some items are only usable on some hero colors but a heroes color is not stated anywhere on the heroes in plain text. Just a hover over the hero class which said "Student, blue hero" would be enough.

Ups for this. The blue/gray hero dice are also hard to tell apart for me.

(+9)

Please create an iOS version!!

(+6)

please build for iOS!

(+3)

For Linux users: both the demo and release worked fine for me with proton: GE-Proton7-41. But should probably work fine with normal Steam version.

To unzip it (seems that it was zipped with some "interesting" software, because it hardcoded the / to be \, which only Windows uses?
unzip dice-win.zip -d "game directory"

To launch the game:
Proton path run game path
Ex:
/usr/bin/proton run SliceDice/SliceAndDice.exe

Remember to allow the .exe to run as a program

Happy dicing!

(1 edit)

Quick script to build/run natively.

https://pastebin.com/u7cCxmxe

Never better version of the script.

https://pastebin.com/UkKKu7zB

(+2)

Really great and addictive game, I love the very distinct classes and playstyles as well as the amount of control some items give you in creating amazing builds. Each enemy makes you think differently in tackling them as well as the sheer amount of keywords creating many engaging solutions for each fight. 

[MILD SPOILERS AHEAD] However, I find the Hexia fight incredibly unfun as they seem to counter most builds and playstyles, which is so unmotivating as they are a common final boss you go up against. They have petrify to punish you for getting strong classes, spawning to punish damage over time, mana burn to counter any spell builds, pain mirror which forces you to run poison or range, unless you have infinite revives or valk (which got instantly petrified regardless).

It just seems like your run is instantly over the moment you face them even with a powerful build, when you go up against them compared to any other final boss. And its not like you can prepare for them either as the final boss is randomised and not shown. It just limits build creativity as it causes you to only run cleanse healers or poison for damage. Hopefully that boss fight can be tuned to show more weaknesses as other final bosses seem to allow for more variability.

(+1)

this is  one of the most addictive games i have ever played !!!
I simoly sit and play it for even 10 hours, and still not get bored of it.
Really teases your brain as to how you can maximize the damage, but also not let anyone die.
i hope you will add some more enemies maybe in the future, just for the flavor really, no need to be that different and unique
Great job, keep it up!

(+1)(-4)

great game! how about shops? maps with distinct paths?

(+1)(-2)

I do not know what others are thinking, but I think that the Baron fight is too difficult. It stops my runs every time, regardless of my comp. I hope to hear the opinions of others.

(+2)

The Baron fight is insanely easy

(+1)(-1)

Really? I don't find the baron run too hard, although I haven't played Hard yet. The mana back generally makes it easy for me to burst him down with spells

Pick better blues and spell items. ANYTHING that does 4+ damage makes ghosts easy, and they're the only real threats that fight. The baron himself gives you 1 mana for every 2 damage, meaning even regular burst, 2 damage or 2 shield for 2 mana effectively costs 1, 1.5 mana against him. It's like most bosses, if you don't deal with the adds, you're dead. Have the high damage heros focus the ghosts first

(+2)(-2)

Amazing game, would be nice if the "Right Click" just appeared on hover instead.

(+2)

very fun. played three runs on hard so far, has been impossible to get to 20 rounds. I imagine with further unlocks the item and class choices become more powerful.

(+5)(-2)

I bought the game in the Google Play store. Is there any way I can get the game on Windows too? Didn't realize I could buy it here for all three files.

(+2)

I am also in this situation.

Made the same mistake

(+3)(-3)

Hey, if I purchased the game on Google Play, is there a way that I can also play it on PC without purchasing it again?

Thank you, the game is fantastic!

(-3)

It won't let me run the game and i'm not sure why. Im on windows and im opening the game inside the Zip like instructed and it won't open.

(+5)

unzip it.

(+2)(-1)

Hello! Played the demo, loved it! Bought the game, doesn't run. Small caveat, I'm running it on Linux XD. Any idea why the demo would run no-problem but I can't get the release to? I understand Linux isn't a supported platform but any help would be most helpful.

(1 edit) (+1)

How are you running it?

I compiled libgdx and ran the macOs jar.
Works well for me.

lwjgl libs can be downloaded from github.

you what? XD, I normally run windows games with Wine using the latest Proton-GE runner, never tried running MacOS jar?????? But I'm about to ...

wait, am I just compiling the java and running it?

You're compiling the dependencies.
Then after that you just add them to the classpath when launching the dice.jar file from the dice-mac.zip

Let me see if i can put together a simple script.

(2 edits)

Hacked together a bash script.
You'll need git, wget and unzip installed.

https://pastebin.com/u7cCxmxe

Easier to use script here.

https://pastebin.com/UkKKu7zB

(+1)(-5)

Oh yeah one thing I would like to mention is that I'd ask for you to please take another look at some of the classes and making them more fun.
The balancing seems a little off here sometimes with some of them just seeming straight up worse than most of their peers from the same tier.
Or they're weirdly boring, like the Envoker just having 3 sides and all of them just generate base mana. That seems kinda lame. Also the mushroom guy, I don't really get him, he didn't seem very potent.
Also I feel unless there is a very specific gameplay reason, all heroes should have at least 4 filled out sides by default. Saw a few heroes that had only 3 sides and it's kinda lame to use them if 50% of the time you're not getting anything at all and the chance to get anything useful is even more slim.

Other than that, great game as I said

(+1)(-3)

"unless there is a very specific gameplay reason"

There is, infact, a very specific gameplay reason. That is, if there are fewer sides filled out, there is less of a chance of getting something. "50% of the time you're not getting anything at all" You're rolling dice. That's how dice work. There's chance involved. And also good job noticing that sometimes some things are better than others, you are correct on that point.

(+1)(-1)

Yeah, that's why I said that it's fine if 2 sides or less are not filled out. Never stated I want dice to always yield results and for those results to always be amazing. Not getting any results 50% of the time is not "how dice work", that's not an integral part of their function.

And not sure if you ever heard of "balancing". I'm not argueing for all heroes in the game to be the exact same strength level and to always be OP but I feel that all of them should have some viability within their tier. Of course tier 1 heroes should be weaker than tier 2 etc.

(+1)(-4)

Fun game up til the final bosses where, depending on what classes and items you were offered, it's a completely one-sided fight, one way or another. Not particularly engaging when you roll over them and not fun to watch your characters get disintegrated with 0 real chance of fighting back. Hope to see mod support in the future, seems ripe for making custom classes, items, and enemies.

(+1)

Is there a way to change hero positioning? I just got offered the Mimic and my grey dude was on the bottom row, so now he has a dud die face where he should otherwise have something.  It feels a bit unfair that because I started with a hero in a specific position he's literally just weaker with a certain upgrade path.

Otherwise though this is the perfect public transport game. Dead simple mechanics, absorbing strategy, can be picked up and put down at any time, mountains of replayability, excellent UI. Big fan.

(+1)

This has surprisingly become my favorite roguelike in recent years. I refused to go get food even though I was hungry because I didn't wanna stop. There is so much content and sooo many cool plays and synergies you can set up, it's insane. On my second run I oneshot the final dragon boss which had me laughing hard. You really have something special here, hope you put it on Steam soon so it gets even more attention. It really deserves it!

(-1)

Great game!

I wanted to let you know however that my Jamf Protect security does not like how the game is launched on mac. Looks like the main executable is run via BASH script, which matches a technique used by malicious actors.

You may want to clean that up.

(4 edits) (+3)

just came here to say that I love this game, such great execution on what seems like a simple idea hiding a lot of depth and complexity. I feel like a master strategist when a plan comes together and I feel like a greedy moron when I don’t get my rolls, and either way I’m 100% invested. awesome job, thank you for making this.

(+3)(-2)

The most precipitous game I've ever played! The simple systems create an insane amount of depth and it always feels good to beat the odds - which are always against you.

Please add either a 1 cost do nothing/minor bonus to the point buy or allow confirmation with less than the total amount of points. It sucks having to take bonuses/detriments you don't want in order to try to meet the point buy exactly. It gets even worse with the larger point buy difficulties.

(1 edit) (+3)

Is there a way to sync save files between platforms? ^^

(or at least manually export and import)

(+3)

I really wanna try this game, any plans on bringing to Apple app store?

(1 edit)

Awesome game, just bought!

probably need to think about the name if you want to release this elsewhere, there are similar games under the same name (eg https://store.steampowered.com/app/682340/SliceDice/ )

(+1)

Absolutely top notch game. It's an easy recommendation for anyone who enjoys roguelikes where you have to mold limited choices into a tactical plan. This is among the very best of that style of game.

can i sync savedata from android to pc? is it saved in a file somewhere?

You can't sync them, however you can import them to another platform.

Click on the book on the menu and go to the Stat tab. From there you should be on the unlock tab and you can see a button "Copy achievments". It will give you a text that you just have to use in the "Load achivement" button on the device you want.

It will not take your current progress in a dungeon but at least you have all the games modes, heroes, items and monsters that you have unlocked so far

(+2)

I just beat a Classic Easy Run with the "Level Up Top" Blessing, with TWO TIER 4 HEROS WAAAAAT?!!! The Hero names were "rf−195" (Red Hero) & "b4−880" (Blue Hero)... I'm assuming this was only possible because I skipped 2 upgrades at the beginning by automatically getting a tier 3 Orange Hero (I thought I would just get 2 extra items or NOTHING LOL). However, it was pretty exciting discovering the Tier 4's because I didn't think it was possible... Also, I can't seem to find anything about it on the wiki >_<.  I doubt I am the first to find this! IDK if it was a balance change, bug or secret, either way, this game continues to impress me & suck me in haha having so much fun with it <3 Thx @tann

(+2)

It straight up crashes when I attempt to open it. Just opens and closes no matter what. Tried a renistall and deleting the user data but no go. Bummer! still a neat game though

(1 edit)

I'm having the same problem. I'm on a samsung if it helps

The itch version works but the google play one doesn't

(1 edit)

Crashes when I fullscreen, and because it's set to fullscreen in the options, I can't un-fullscreen it because it crashes on start!!

Can't find where this option is stored persistently to change it outside of in-game options.

(+1)

Weird, that should be a manual save thing. The file to delete is users/xii/.prefs/slice-and-dice-2

Thank you

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