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Does this have an ending? If it does Idk how you're supposed to get it

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if it doesn't then I really have no motivation to continue playing it

i've seen basically everything

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It's incomplete and is a fairly complex and enjoyable fetish game, there is no current ending

pretty sure it'll sadly never be completed

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would it be possible to add a "sell all" option for items? I think that the item list may start to lag the game from just how many things are in it after a while

love the game, big fan

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Since all of the controls are placed in a 3x3 grid it would be nice if I could use the numpad keys to navigate. I'm enjoying the game so far!! :)

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loving the game, but i would ask you to add buy {amount} and sell {amount} as its annoying to sell and buy items rn
also will there be an update for a higher level area? currently am level 48 :)

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also 2 things, does the well actually increase luck? it isnt a stat and the (spoiler) strengh bonus is temporary
2nd thing is that it kinda sucks that i need to be level 48 to use devour on forest enemies

Deleted 1 year ago

they aren't planning on adding new things unfortunately

So I finally got around to releasing my mod that adds feeding (coulda taken a lot less time, but I'm not great at focusing or writing :p). People who are crazy enough to go through the tedium and spoilers involved in installing mods can find it here: https://icyibis.itch.io/ftag-mods

Deleted 1 year ago
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I could not find the instructions for the combat inventory edit.

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Oops, looks like a missed that one! I'll update the instructions (and do a pass for others I've missed). For that one in particular, place it above the `<br>`
Edit: It was just that and one other that were missing instructions, I've made a new release, though all that's changed is I've added in the instructions.

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I tried using a twine editor to install the mod but I have absolutely no idea how to read the stuff in it. Its far to complicated for me. I dont understand why the creator of the game wont just let people give out modded copies for people who cant or dont know how to use a twine editor. They aren't making any money off of it anyways.

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I can't blame you - I do really hope the situation changes at some point...
Good news, though: I've just put out a new release that includes a much easier way to install the mod that somebody suggested. It's a rather hacky workaround, but it'll work for the time being.

Could you make it like so its already added to the game because it hurts to try to understand and my brain hurts after doing a day of school and now it hurts more :( I just wanna play a game with this mod (I am asking if u can just change the codea nd add it to the game

Due to the game's license, I'm not allowed to provide versions of the game with the mod already installed :c
Do check out the IPS Patch installation method though - it should be easy and straightforward enough to do.

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could there be a NSFW mode of sorts? perhaps a few more descriptions when naked

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Is there a way to powerlevel/grind max fullness/stomach capacity, easily and quickly?

Be nice if we could turn fatness into capacity somewhere(maybe there is, and I just haven't found it yet).


EDIT: I found a fat "cult" in the mountains, and we can only change our height, species, and gender? I feel like we should be able to change stats as well. If anywhere, THIS would be a good place to turn fatness into capacity.

EDIT2: Oh wait, maybe if I get their cauldron back! One sec!

EDIT3:Nope, didn't unlock any new options. Just these robes.

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  • Generally you can carefully (or recklessly, now there's an undo button) use the Restaurant combined with resting to safely rack up time overfilled at the cost of gold.
  • Using one of the stretchy items, filling up to capacity, then letting the effect wear off will also leave you with lots of time overfilled, and is usually the method I tend to use when I can.
  • You can grind XP to level and choose to upgrade stomach capacity.
  • You can also turn in Wyvern Eggs to the cabal and choose to upgrade your stomach capacity for a gain very close to what you'd get for levelling up.
  • In Options, there's the Cheat menu available down at the bottom that lets you edit your stats. The game isn't necessarily all that grind-friendly, so it's a good option to use even if you are playing "legit" to save time on the more tedious parts (though you've got to draw lines somewhere, since technically everything is infinitely achievable with just time being the barrier). Figure out some rules for conversions and use those to skip the tedious parts.
Bonus: Cheatsheet for cheaty conversions:

- Fat to Gold: 1.5 fat gained per 1 Gold (based on buying and eating cake, although this conversion is currently 6 times as efficient because of a bug - exploiting the bug makes it more 9 fat per 1 Gold)
- Fat to Stats: 10 Fat translates to 1 stat point, plus 1/3rd of an Endurance stat point if the training is physical (i.e. not INT).
- (Not worked out how much a stretchy fruit or similar translates into stomach training yet)

thx for the little guide!

Um for the battle of the monteress cheese can you make it so we can fight it motiple times?

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So I've been doing some modding (currently added in a feature to feed enemies in combat) and was wondering if you could clarify the game's license. What constitutes an asset in the game's case? The asset license forbids sharing any modifications, so from my understanding that means I won't be able to release any mods I make?

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I'm going to be honest, I don't really know how it works myself. But the intention is, you can release "mods for the game", but you can't release "a modded game".  There's something called either Twee or Tweego that essentially lets you add things into Twine games, but I haven't actually used them myself. But theoretically it would let you add your own passages into the original game and implement them that way. Somebody was working on a system for adding mods to the game, although I'm not sure how far they actually got with it.

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Ah, okay. Not sure if it'll be worth releasing my mods then, since I'm not sure how many people could be bothered editing all the necessary files to install it (currently at 62 passages/passage edits and counting for a mod that goes out of its way to make minimal edits - I know I sure as heck wouldn't bother with that) 😿

Any chance the no releasing modded games policy might change at some point in the future (or if special permission could be given?)?

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In terms of editing, I think it might be easy if you use Git and Tweego (google it), since it lets you decompile an HTML file, merge edits, and then recompile it to play it.

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True, but then instead of requiring users to manually install files without any special programs, it's instead a tradeoff of requiring them to install and know how to run 2 programs (and I think requires the main game to always decompile the same way between versions, which might not happen?)

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I am extremely extremely sorry for not responding sooner, but I didn't really have a good answer for you. I really didn't want to change the policy, although I was also hoping a better alternative would pop up. But that never really materialized. And a lot of irl things came up and things got away from me. Which I know isn't a good excuse, but it's what happened.

Which is all to say that I'm willing to give you permission to release an already modded version of the game. I know that's probably too little to late at this point, but I didn't want to leave things unresolved. And I really didn't want you to feel like you wasted so much of your time. I know how disheartening it is to have your efforts wasted. 

And again I'm so sorry for taking so long to give you a response. I was worried about scenarios that I probably shouldn't have been worrying about and hoping for solutions that probably won't come. So I hope this brings at least some positivity to you.

Well the IPS patch method did come up, which was rather straightforward for users (like one or two steps more than immediately playing the game). The only problem is that the method can't be used for installing multiple mods, which really is also a problem for hosting modded versions, too. Though that concern might be a bit moot because I don't really know if there are many mods for that lack of compatibility to be an issue! xP

I had been considering trying to focus on more gamedev stuff recently, so there is a chance I come back to this and work on more of the mods I had ideas for. I'd decided to have them all the mods be part of the same modded instance for ease of installation, with in-game options to toggle each one on/off. Being able to host the modded version without requiring anyone to have to install them sounds like a sweet deal, thanks!

Here's a few bugs I've run into during a play session (I didn't take any notes, and wasn't fully paying attention, so some of this might be a bit off):
- No Random (Gender): With random male NPCs disabled, Sampson swaps to being female (I don't think that's intentional, since no other standard NPCs genderswap from it, and it doesn't happen in the original). I would also encounter some fights where random NPCs wouldn't respect that setting (or there was an error with it) - the preamble for the Bloated lion encounter correctly notes them as female when random males are disabled, but then the in-fight text notes them as male.
- Tailor Gendering: I forget which one it is, but there was a line where the tailor used the incorrect terms, using the male versions for my female character. The rest of the dialogue was normally otherwise correct with its gendering.
- Wizard Tower: Something wonky happened with my second trip to the wizard tower (after fighting the manticore and claiming the notebook as my prize the first time), where I didn't get a choice of what prize to claim, and saw the notebook-taking text again. My only option was rest, which makes me wonder if it was something to do with running out of stamina during the manticore fight first. I wish I was paying more attention and had the foresight to use the back button to investigate what went on - it might've just been from me mashing and maybe having forgotten I hadn't chosen the notebook before(?).

For feedback:
- Not really a big issue because it's nothing serious, but I did notice a stylistic inconsistency with how talking to NPCs work. Sometimes it's initiated by an option in the grid buttons, sometimes it's initiated by clicking hyperlinks under the game log, and then it's sometimes displayed as text in the game log, while other times it appears in a popup instead.
- The new UI makes it a lot more tedious for both buying and consuming items (a lot of extra mouse/finger movements, more clicks to achieve the same thing, having to re-open the inventory every time - which takes a while to load each time for me when playing on mobile) to the point where I just stopped bothering even trying to use those systems.
What might help somewhat could be:
   - As someone else mentioned, a Buy X option. Or at the very least, have it so the "Buy it" section doesn't close upon purchase.
   - The Use X options in the inventory are nice, but don't really help in situations where the number you want to consume don't fit into a multiple of 10. One thing that could help is if the inventory didn't close after using an item.

Since I've been digging in the files while modding, I've been keeping some notes on errors (mostly just typos) as I notice them (but not all of them, because I'm not that organised >_>). Aside from some more general notes, I'll list the exact passage names for ease of fixing:

-- General --
The prices of items don't take into account charges. For example, it only costs 0.75 gold (the price of 1 donut) to buy the box of 6 donuts. Same with cake, the giant fruits, etc.
Store vendors always say their thanks line, even when buying items, which doesn't really make much sense in the case of the Earl's/the racoon's.
Some of the not-formatted-for-players'-eyes passage names can be seen because the game always displays the passage name beneath time. One example are the vendor parts of the stores.

-- bubble orca ai --
"waves with her tail as you drift away" should be "waves with $npc1.his tail as you drift away"

-- cabal dragon ai --
"he lets out an stifled, beast-like growl!" should have "a stifled"
"The tendril ceases" should be "The tendrils cease"(?)
"looks immensely please" should be "looks immensely pleased"

-- Slay Queen --
"that as inside the queen" should be "that was inside the queen"

-- thin fur ai --
"the $npc1.species is send sprawling" should be "the $npc1.species is sent sprawling"

-- A near bursting patient --
"says betwee groans" should be "says between groans"

-- spell objects --
In `$lighning3`: "chant an invokation" should be "chant an invocation"

Thank you very much for all the reports! Hopefully I'll be able to fix them all in the next patch. Changing how inventory stuff works may need to be a bit more in depth. And yeah, character dialogue changed from how it worked originally, and I never changed it back after I added the grid thing back in. I wasn't 100% sure which system I actually wanted to use or how best to implement it.

Adding onto some more things (I'll keep editing this until a response so I know it gets seen):
- I noticed during the fight with the cheese, it doesn't end once your stat's been reduced to below 0. `cheese ai` is missing the check that debuffers usually have to trigger defeat when the stat is below 0.
- Because of that I was checking the instructions to make sure it is supposed to be the case where you always lose when your stats drop to 0 or lower, and noticed that the instructions for the devour action aren't in line with how it works in the current version. It alludes to the old functionality where the devour option would only show if you could handle the creature on an empty stomach, whereas in the current version of the game, the option is always available to try (so there's a problem with one thing either way - either the instructions are outdated, or the devour action is showing when it shouldn't).

Holy smokes, an updated FTAG! I played way too much of the original - still occasionally do - I'm pretty sure I experienced everything it had multiple times. Even made my own mods for it, and flirted with designs for games based off of it, like a real dork.
Excited to see there's new stuff to play with :D

Thank you so very much :D

Forgot to mention: The bronk quests are all completed, and yet he's still there, and I can't seem to progress the "quest" at all.

Hmm, so you have all 5 quests in your quest log and they all say completed?

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Also, is there a way to implement a "sell 10/100/100" or a "sell all" feature (EDIT: Maybe a buy 10/100/1000 feature as well?)? I don't mean to be rude but uh... I currently have 2046 wizard staffs and I don't want to click sell 2046 times to get rid of them...

I think that should be relatively easy for me to implement

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Say, if someone were to write up text and such for new additions, where would they go to submit them? Just asking so that we could help contribute to the game and such

Sorry for the late reply! If you want you can email me at sck140@gmail.com . Although I have to admit I can't guarantee how fast I'll be able to get around to actually implementing anything

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Um can you add a feed spell like some of the wizard have

I'd love to see something like this as well, think it'd be fun

thinking of ideas of where eating an enemy gets the player poisoned and some sort of poison effect that hurts the player when resting instead of healing (may work on enemy ideas later)

Can you do a update  that adds new clothes,weapons,spells and  species please?

Probably. Although somebody might have to write them

There's a bit of an issue where I somehow still have Brutus (the piggy guy) in the west town inn even though I remember him becoming a table=shattering blob on this save, if it's no problem, can you look into it?

Also, would it be possible to add more (filling) options to the restaurant menu? My character is now large enough to eat a dino rider's dino and even the largest of restaurant meals only leaves him HUNGRIER.

Also, is it possible to have more quests to do in the endgame? (I'm pretty sure if my char can eat a dino, i mayyyy be too far past the endgame lol) maybe something like repeatable quests? Idk, just something for us to do besides drift back and forth gobbling up any enemy we can for a meal.


(Sorry for all the suggestions. Thank you so much for taking my previous feedback in the first place, it's great to see this game I love get only better and better as time goes on. Is there a way to donate/support you, like a Patreon or a Kofi?)

Hmmm, I'm not sure what's happening with the inn. If he's still there then you should be able to just complete his quest line again. 

And more options could be added to the restaurant, although it'd require somebody to write them. Although as you said, you're basically well past the point that a lot of other players would consider "impossible" to get to. There's a couple repeatable quests at the restaurant and smithy in town. Although those are pretty minor and just exist as a way to get gold.

Same thing with adding more quests to the "end game". Somebody would have to write them. And even then that just pushes what constitutes the "end game" back a few more minutes. There's still a few things I have lined up previously I could add. Although it might be a while until I get to them.

In any case, thank you very much for the feedback! I don't really have any donation links set up or anything, but just knowing you enjoy the game is support enough for me :D

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Honestly one of the most mobile and phone friendly games I’ve ever seen, I will be looking forward to future updates, although one thing you might want to consider is adding cup sizes for the female route and weights increase for the male aswell as adding a prompt when you save and load. 

And if you do add Cup Sizes can you transfer the new stats to an older save. Thx ;)

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I find this game personally art inspiring tbh. I real enjoy it. I read the words and see the images. Keep up the awesome work devs 👍🏽

A strange bug I ran into is with the species changing in the cabal, it seems to be impossible to edit the species you pick, trying to do so will result in the default traits for the initial species being put through instead

Ah, hmmm, I'll have to look into that. I might've just copied the old version of character creation. Thank you!

quick question, do larger meals have a higher stat boost duration?

Yep. They should at least

Just out of curiosity, is it possible to become taller than 12 feet? I'd really like to just become taller than Samson and show the world what's up lmao


(By the way, thank you so much for the updates! I finally was able to get my character to eat an elephant and live!)

Unfortunately I believe that is the height cap. Largely so I didn't have to rewrite basically every scene with Sampson, as well as a lot of other scenes X3

But I'm really glad you've been enjoying the game otherwise! And congrats on eating your first elephant :D

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In 0.63a ver after finding the desserted people on the hills, following them and then choosing the option "Leave the villagers"(though there's only one left) gives you an error which states that "passage doesn't exist"

Oops. That should be fixed in the next patch. Thank you very much!

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one of my favorite challenges is to play as a pathetic kobold with a 1 in all four main stats, 5 belly capacity, and no starting gold. rock bottom.

I've heard of at least a few other people doing that also X3

if it was someone on FA with the same name that was me.

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How are you getting all those stats so low? Is there any specific specie that doesn't give you any "stats boosted" (as I didn't find kobold specie)? Or was it just modifying the code in panel to get that result?

In the option you can set your stats

Thx. Lol, I didn't even notice there was settings menu...

np

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I seem to be experiencing a bug with at least the Aero pearl and Void onyx where their little icons are broken. Trying to open their icons in another tab brings up the following message rather than opening another tab with the tiny icon on it:


This XML file does not appear to have any style information associated with it. The document tree is shown below.

<Error>

     <Code>AccessDenied</Code>

     <Message>Access denied.</Message>

     <Details>

           Anonymous caller does not have storage.objects.get access to the Google Cloud Storage object.

     </Details>

</Error>


Edit: Should have mentioned that I am playing the browser version of the game, if that makes any difference.

Um I see in the game fixes that there's a manticorn where is it

It can be found in mountains. When you stumble upon the wizard's tower try saying you're not there to help him and that's how you start the fight with manticore...

saves get auto deleted on google chrome app on iPad. And before you say "make sure you aren’t using incognito" I am not using incognito this happens in both incognito and non incognito. If I make a save then close the app and go back to the game and tap on saves All of them are empty again and no matter how many times I save it will be gone. Pls fix

All other html 5 games I can play in browser doesn’t do this only this one that I know of I play many in browser html 5 games on my iPad and this is the first one I’ve seen this problem

I play on iPad and can save to my internal file, I can make multiple saves and pull it up from there an continue progress of my adventures.

Reporting some bugs in 0.6.3 ver... Beware of the spoilers ahead:




Dunno whether the quest is just unfinished or did it bug but the "bring some slimes" (gonna call it like this here) glitches the moment you give the requester 3 of them (he takes 2, as at the previous stage of quest) and the quest gets stuck (as it is no more possible to catch more lime slimes after you get the requested amount). Also there is a problem about inns, as there is no "wake up"/"leave" button after you decide to get some rest... I didn't really check the one at the jungle isle, but the one at the port (west city) had this. Also I'm not really sure, but there might be the problem with the shaman from the jungle isle's quest for the "stardust hammer"... Each time I tried to "run" buttons just disappeared and there was a need to undo that action. I believe it happened like 27 out of 27 times (3 tries, each try had 10-15 undoes used) I tried (yeah, it was a tough enemy for me, yet the toughest was for the sword I didn't even bother using)...

I wasn't able to replicate the slime quest problem. Also I'm not quite sure where you're running into the problem, since there aren't lime slimes. But after you give him the 3 lemon slimes you have to go back to get the next quest. And the last quest is where you give him 4 blueberry slimes and then you don't see him after that. 

But I was able to fix the other two errors at least! They should be in the next patch. Thank you very much for the reports!

It's good to know... Also, yeah, I meant lemon slimes, those which are in the forest, not on the hills... Maybe that was some kind of a glitch in a browser or something else... Anyways, after I restarted my pc the problem with the "Slime Quest part 3" was gone... Also, I just remembered of another glitches that I've forgotten to add to the previous comment, so here they are:

The mage in mountains doesn't ask of which reward do you prefer after defeating his manticore... He instead gives you the one, you've chosen the previous time you've succeed in that exact task... The glitch wears off after you "die" to the manticore or choose to help the mage in his experiment instead of fighting his pet... I think that's the problem with the integer... It seems as if the line of code like  "mage's_pet_defeated_reward = null;" is missing after choosing the reward and getting it...

Also, the wyvern's egg can be eaten after choosing the option of "selling it to cabals" and right before choosing the parameter you want to train... So it's like you're giving them the egg and while they are taking it from you you suddenly break it open and consume it's contents and still get the training...

one thing i like to do is set all main stats to 1 and max belly fill to 5. as well as making fat and money 0. this way you start from rock bottom.

You should add a way to get drunk

I am kind of intrigued with the concept 

Maybe! I was sort of planning on adding it at some point, but I wasn't sure really how to implement it.

so. what is the truth behind all of this? i don't think it was ever found out before.

Correct! And there is an answer, although it's not a particularly interesting one. I sort of started my other series, "Under the Mountain of Fud" to explore more of the sort of backstory, although I haven't actually gotten to any of that yet. 

This game is more dedicated to exploring the world itself than anything really plot based. Largely owing to the fact that the game is largely derived from user submitted content, so it's hard to weave a specific story into it. But even in my initial conception, the game was more meant to be a pretty random exploration based game.

well can you give me the answer? or is it something we have to find out once the full mountain of fud releases?

Well, if you actually want to know, the answer is this all just happens every so often. Like I said, not very interesting! Which is why I'm more interested in exploring the world itself than figuring out why the world is the way it is. And more about how people react and what they decide to do and so on.

so it's just a natural phenomena? like the tides or the rising and falling of the sun?

Yep, basically

im going to review this without focusing on the fetish content as i think thats fun.
As an rpg its simple but done well, mechanics are easy to learn and i never felt like it was necessarily bad but i never felt very engaged in the world, which i felt could be improved by maybe adding a basic story to give some sense of coherency to the world. overall a good game but fairly simple; i rate it a 7.5/10 i feel it could be improved upon but overall not bad 

You are a member of society living on a small but peaceful and fertile patch of land. In their recorded history no one has known of strife or want in this land of seemingly endless abundance. Lately though the land has become peculiarly more fertile. Crops grow faster and larger than ever before. The wilderness has started regrowing and encroaching back on civilization at an alarming rate. The animals have responded by ravenously devouring everything in sight. This includes the wild carnivores who have been glutting themselves on the hopelessly fattened animals. Lately they have even been attacking and devouring the townsfolk who venture too far into the wilderness.

In addition to the animals, even the more civilized denizens of the land have slowly begun to lose themselves to gluttony and hedonism, more so than usual anyway. Nobody seems to know why the sudden change has come across everyone. In fact, nobody seems to even particularly notice or care.

Today though, you awake from another night of restless dreams and finally decide that there must be something more out there, and thus begins your journey towards adventure!

Hey! Glad you're getting to tweak the UI stuff to your liking. I do miss the black background though. Is it possible to kind of have both? It was a lot easier on my eyes, and folks like me kinda need all the help they can get with reducing visual strain. ^.^;

I think I can probably figure out a way to do that.

Certainly SEEMS to work! I haven't fooooound any glitches with it, but you never know. Still, THANK YOU! It's so much less strain on my eyes, I appreciate it  to death.

Thanks! I'm glad it works :D

I think i found a bug on mobile when i try to level up at all i get an error that prevents the levelup from going through

Same here on computer.

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Same for me, too. It's the most recent update that's done it.

Sorry! Should be fixed now if you refresh the page. Thanks for reporting!

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Thank YOU for being a good dev and for making an amazing game :)

Thanks! I try my best :D

Sorry! Should be fixed now if you refresh the page. Thanks for reporting!

Sorry! Should be fixed now if you refresh the page. Thanks for reporting!

Deleted 1 year ago

Thank you so much!

And it should be possible to have that be an option, although I'd have to do some research to figure out a good way to actually do it.

Deleted 1 year ago

I'm bad with javascript! Although I'm pretty sure I can figure out some way to make it work.

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