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Super expérience ! J'ai adoré explorer ce petit coin de désert !

Merci, content que ça t'ait plu!

Bro like this game is so cool!!! incredible gameplay recommend it

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C'est un jeu incroyable !! Un grand merci j'ai passé un très bon moment ! Et merci surtout pour la traduction française x)

Merci!

What a fun little game, beautiful graphics, very reminiscent of the early Paper Mario games. Loved the water function as a way of keeping you engaged while exploring. It did take me a bit of time to understand where to go at the beginning due to not really understanding the "Follow the star" prompt from the villagers at the beginning, but that wasn't a detriment at all because of how much fun I was having just running around and exploring everything. All around great game, highly recommend to anyone looking to kill half an hour (or an hour if you're slow like me). I'll be watching what you guys come out with next!

Thanks for the feedback, glad you enjoyed the game!

espectacular

i downloaded but it wont run

I loved exploring the map and finding fountains and NPCs when I was lost. Also finding multiple NPCs before even knowing what to do to proceed was quite nice because I felt like I was getting familiar with the world and knew what to do when I made my first trade. It was pretty immersive even for a 20 minutes game. Finally, having to be aware of the water level made the experience more threatening and thus fun. Big GG for the team !

Thanks for your feedback, glad you enjoyed the game!

wow the water goes down so quick

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omg the art and the atmosphere is so cute! I love it!

Thank you!

Cool concept and nice visual effects and generally speaking art, but awful level design and practical execution. 

well i might be an idiot but i played for like 20 mins and couldnt progress at all. i found all kinds of places and creatures but all of them just were there. even after watching the playthrough i was barely able to find the correct path and always reached there dried out.

im actually interested in how easy do you (as the dev) think finding the right path is.

i recently developed a (rather simple) metroid-venia style game and many players struggled finding the correct path while it seemed more than emphasized, so im curios as to what you might feel here. 

what is literly what is it

It looks great but as soon as I get control of the character, the game starts to have extreme performance issues. My pc isn't the best, but I can still play games like Metro 2033 and Minecraft. And I would assume this game shouldn't be more demanding than those two.

(+1)(-3)

the map is big and it was difficult to optimize, it's possible that it comes from some driver problem, but I can just advise you to try on another computer sorry :/

(+2)(-1)

wouldn't creating load zones help the performance? i suppose you dont need the opposite part of the map loaded at all times, for example. You could divide the maps into regions and only load the ones that are either touching the region that you're currently in or that are within render distance. And in case it breaks any of your scripts, perhaps also the one that has the checkpoint. Really there is no good reason for not doing that.

Viewing most recent comments 1 to 14 of 34 · Next page · Last page