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A really fun and juice filled retro shooter that is a great example of what Pixel Game Maker MV can do if you put in the time and effort!

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This game is incredible. I love the level of detail and the graphics. I would have to say this game shows what is possible with this software.

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Hey Studio, the game is fun and challenging.  The intro was cool, it reminds me of classic games.  I really liked the music, it has a good retro feel and sound.  The controls are good and so are the weapons.  I would like to offer a couple of suggestions.  Instead of having the Gameplay Hud go off screen when the player or enemy gets close to it, perhaps you could have it go slightly transparent, where you can still see your health and the bosses health.  Also, on the bosses health bar, maybe add some color to the bosses current health so it will stand out, it's a bit hard to see how much health the boss has left.  Overall, great job!  Keep up the good work!

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A couple problems with making the HUDs go transparent is that transparency/object effects used on the menu layer are expensive, and the transparency does not effect drawn variable gauges on objects (which each HUD uses). Basically, most of it would disappear, but you'd still have these coloured rectangles which wouldn't. It doesn't look right.

Having them move off screen was the only solution that affected the entire aspect of each HUD.

I could try adding a colour to the mini-boss and nightmare gauges.

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I think current status of level 1-3 is interesting and challenge. This is a typical arcade-mode game, which need well design of each level and CSE did well in level design. It remind me of those classic arcade shooting game.

The shooting mechanism is very interesting and creative. But the control mode of flash shield may need much more polished. It brings too much risk and usually made me feeling frustrated.

I can't wait to see the finished version of this game. Goodjob!

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One of the most impressive game made with the PGMMV engine I had to play. Musics and visual effects are very good and the concept itself works pretty well for an arcade space shooter.

There's some bugs here and there, sadly due to the engine limitations but nothing game breaking for what I've experienced.

The game let you choose between multiple accessibility options for the difficulty like making enemies faster or giving you checkpoints, more health or infinite Continues, which is very appreciated.

Overall, pretty enjoyable!

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fun game, a showcase on how capable this engine is on good hands, nice work.

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Attention to detail is great. One of the best examples of what someone can do with PGMMV (with an immense amount of effort). I’m not a shmup guy but this is more than fair & accessible! Highly recommend!

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I love vegetrain music

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A quick foreword: I am terrible at shmups and twinstick shooters at the like -- but in lieu of that and looking for new experiences, I gave this a try.

Music
I actually can't say enough good things about the game's music! It's filled with a lot of 16-bit goodness that leans heavily on Mega Drive soundchip trappings, which compliments the visuals wonderfully.

Gameplay
I played on the lowest difficulty and didn't get very far due to time constraints, but of the two levels I played, there is really interesting enemy and boss variety. Enemies will come from virtually any direction so you have to keep your eyes peeled. The three different shot abilities have different utilities as well, which forces the player to actually pay attention to what firing modes are best suited to the situations they're in.

The weapon upgrades are substantial too -- the only thing I don't like is that you lose them on being hit, but I guess that raises the skill ceiling and rewards good gameplay.

Controls
Please play this with a gamepad, a keyboard setup just doesn't really do it justice whatsoever.

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I'd heartily recommend this to anyone looking for a hidden gem in the shmup genre -- it's very accessible, which is highly unusual for a genre that's not normally known for pulling its punches with difficulty settings.

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Really refreshing fast-paced shoot'em up in a uniquely creative universe and with original controls. 
Be ready to blast skunks from this hallucinatory world and come out on top of the challenging bosses.

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Hi, i cant play the game, i execute the "player.exe" and nothings happens

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Can you try checking:

- To make sure you have these window distributables ( VC2010, VC2012, VC2013, and VC2015 ).

If you don't have them you need to install them on your own PC.

And also check:
-Your graphics card is up to date.

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A cut above.


Thoroughly impressed with what's been done so far. The controls feel tight, gameplay is well thought out. The music is a highlight and keeps you bopping as you shoot your way through each distinctly stylized level. I appreciate how the game demands your attention and mastery in order to complete it on the higher difficulties. Reminiscent of past scroller shooters but with it's own identity.

The scenario/story allows for some really cool level design; very much looking forward to what comes next. The polish on this gem is so shiny that you can see it from space.


Keep working on it, can't wait to see the finished product!

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