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(-18)

Hello Sebastian,
Been trying to reach you. I work for Catheon Gaming and we are looking to partner with game developers. I am very fond of your work and think there is a huge opportunity. Please get back to me at dominick@catheongaming.com .

(+11)(-1)

“Huh, that’s interesting… I wonde—”

goes to the website

“Blockchain Gaming……”

(+5)(-2)

Hahhaha the "blockchain" developers are everywhere now

(1 edit) (+5)

everything looks kinda shitty ngl, nfts suck :D

Surprisingly fun to play with a friend, desperately trying to explain to me where New Zeeland is:)

I would honestly love to play this, but i have a frickin chromebook :(

Really clean and aesthetically pleasing! I know it's still very early and a WIP, but currently using an AZERTY keyboard WASD controls are wonky and can't even select 1, 2, 3. I'd very much like to try the "full gameplay" but I'll have to wait for better keyboard support and/or remapping capability.

Are you running Windows? AZERTY can easily be replaced with QWERTY mapping with Alt+Shift. Just check that QWERTY is an available layout.

For the 1, 2, 3, I assume you have no numpad. You can CAPSLOCK, it works fine. Alternatively, many laptops feature a numlock option, which should work too (generally "fn+num lock", with numbers written in blue on the keys).

Running on macOS here. This is a definitely a workaround, I'll give the game a go this way! However I do believe that having the ability to remap would be actually quite simple to implement.

Also while navigating works without changing the keyboard layout, I could not select the delivery because on an AZERTY keyboard you have to use Shift to use the numbers, and on macOS the default layout for AZERTY keyboards does not allow to use numbers when using Caps Lock but gives capitalised accented letters instead. Of course I can also change my keyboard layout, but that's not really convenient.

Yeah totally agree, having the ability to remap would be best! That's all we can hope ^^

(+2)

you should have a exploration book where you unlock locations on a book kinda like the plane game on the old wii sports resort and you can go back over the book and see places you delivered too and your record of how close you where with the delivery

It says
Windows Protected Your PC
This app may put your PC at risk blah blah blah
Should I still run it?

(+1)

yes it's fine, it just doesn't have any registered publishers, it's a waste of time, he didn't do it.

Maybe I am stupid, but I am pressing space bar and 1,2,3 and could never drop anything, even I was flying through the fkin France 2 min :D 

Great concept, I love geography. Would by nice to get some points and list where you dropped your stuff or some time limit kinda mode. 

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it's the f key lmao

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learned it the hard way

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perhaps drones could be an enemy/obstacle.

granted that may add the requirement for a story, but IF needed, some dystopian future where some package company has taken over, you are a resistant pilot or maybe just some small startup.

maybe if you continue your build yo can have different iterations.

deliver power machine piece to country/town makes it so it will now light up.
different weather things can add the need for certain paths.

though if you're just going for an open world sort of flying fun game then none of that backstory is required. either way its an awesome game


Very enjoyable game, I would suggest allowing 3 packages per attempt before revealing the final location.

Looks very nice :)

cool

(+1)

Very nice. Fly around the world and deliver Xmas gifts.

(+1)

The game could do with a little compass or atleast north indicator. Doesnt break the no hints atmosphere as you still can orientate yiurself at sime places

This one is really good! Better than I expected.

(+1)(-1)

How to drop the load?

(-1)

Hi
Watched several of the videos on you showing your Game Off

my only problem is I am lousy at geographical location
I do not know 
A pointer to ware a package needs to go would be nice to have 

Thank you

That's literally the point of the game though xD
It's like a Geo-guesser

(+1)

The project is now on github! You can edit it any way you want.

great game

(+3)(-1)

Much harder for the kid (and for me) than I thought. 

I would appreciate difficulty setting so that he doesn't get deterred by initial difficulty.

Countries only, daytime only would be great for kids.

Deleted post

Look in the "About" section in the main menu.

WSAD, Shift (speed up) and Space (drop goods).

1,2,3 to pick a country to deliver goods.

(+1)(-1)

This was a great idea, and a fun little game!

I  hope you'll do your source release on Github or Gitlab; I have a feeling this could become quite a fun and educational open source project if you wanted it to.

Deleted 2 years ago
(-1)

Yes, I know; I'm asking specifically about releasing on Github or Gitlab versus just a zipfile.

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he'll release, it says in the video

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in the second video's description

Yes, I know; I'm asking specifically about releasing on Github or Gitlab versus just a zipfile.

(+5)
 I got full marks in geography exam. Greetings from Turkey.
(+2)

Some good additions could be a compass, so that you don't get lost as easily, and a spotlight at the bottom of the plane so that it is a little easier to see where you are at night for the dimly lit places.

(+1)

yooooo it finally released!! i have been waiting for this to release! I've been watching all the devlogs and could tell this was gonna be a good game! 

(+6)

I have some feedback for You Sebastian. 

First, most important, thing - the game is just AMAZING!!!

On things that need fixing:

-my 21:9 monitor had some issues in main menu - full screen/windowed toggle was entirely hidden behind "back" button

-during flight, the pause menu was hard to read, letters were gray and behind them were thin white stripes.

-add some minecraft-alike music to it!

-a compass is in order

-maybe add a noctovision in the night? In some places during the night it is completely dark

Good luck and have a good day sir!

Add other planes that fly freedom

(+2)

I think it would be great if the citys you already missed would appear the whole time so you could actually learn where they are or somethin'

(-7)

Downloading is not very easy

(+11)(-2)

its bc of all the pron on your pc

(1 edit) (+3)

i am just asking,


HOW

isn't it easy


come on man you just need to click 2 buttons

3, but ye, lmfao

nice

Good stuff. Awaiting to see more developed version.

Also, slowing down the airplane when doing flyover would be useful as well as some kind of map (I am sure that is already on your list).

(-5)

can anybody help me with downloading this game

(+4)

Click on the BIG red download button which says "Download Now" on it with white text

and then click the really visible gray link which says "No thanks, just take me to the downloads"

(-1)

it doesn't work for me on MacOS Catalina 10.15.6

(-1)

Follow these steps - 

(-1)

Doesn't work on macOS Monterey 12.0

perfect

(+3)

Amazing! Love it. 

It ran with itch.io on my standard M1 Mac Air with 8Gb RAM quite well. Just had some minor FPS drop now and then. 

I just had the same issue as mentioned by other of the destinations UI disappearing after the first package was delivered. But the world you created is such a joy to view. I would love to slow down, enjoy the view, learn about countries/cities. Maybe even the stars. 

the game is great, but I would turn down the exaggeration a bit because when you fly over like Hawaii it just looks bad and not very much like a largely visited holiday island

(+2)

so beautifull great job and your videao are so cool

(-1)

Very nice start. On a Mac (Big Sur 11.6) I could not see any way to access the top-down view. Also the text disappears on the menu buttons, and after you drop the first package there seems to be no way to get a new city.


Stylistically it's very cool, although personally I think the Z-index is a little too exaggerated.

(-3)

can you make this a web game please

(+4)

Hi Sebastian, some ideas to improve gameplay: 

1. Continent, country, and city names with respect to LOD. This would really make it a top notch learning experience for geography.

2. GPS coordinate display on UI 

3. Under plane view to see package release and a temporary camera UI overlay that follows the package until touchdown.

4. Buttons that execute exciting plane maneuvers, ie. loop, barrel roll

(+1)

100% agree with No.1. An exploration mode with countries and cities below the plane would be awesome by itself.

Further ideas for the gameplay with packages:

- Distance of package from actual location

- Some sort of pin shooting up in the sky showing the city so you can see it from the inclined view

- Back mirror view to see package land in inclined view

- Keep city name displayed until new one has been selected

(+1)(-1)

Was kind of fun for ~5-10 minutes, but yeah.. definitely huge potential to be a fun little gamified way of learning the current world. Hoping that the country names would be shown in a fun way in a future update. Maybe instead like it shows the name of the country under the plane in your video, could also have an option to have a map variant where all the country names are written over them - bigger the country bigger the font (or just have the country name appear when flying over like revealing it from a 'fog of war') and maybe even add other info for those countries too (nationality, flag, capitol name, etc. in the corner of the screen somehow). 

Gameplay wise it would be good idea to have an option for a compass (something that leads you to the 'target', even if it wouldn't show directly but just '# meters away' as you try search for it.) I like the idea for speeding up, so maybe for accurate 'package bombing' could have a key (CTRL) to slow the plane down and make a little dot on the map where the package will land. To keep people engaged more, could have a scoring system of some sort, or just plain old upgrades (see what I did here har-har) so perfect deliveries unlock plane types/colors/trails and such. 

Personally I didn't like the nighttime orange city lights (and them matching country borders) but its a good idea to show population spots somehow like that. Maybe some option to set the time as you fly (having sun always be positioned static with the plane - morning/noon/evening/night)? Also could have an option in the menu that keeps the world 'real-time' using system clock. World height-map is a little too funky and needs to be toned down, as it makes some tiny islands be just spikes, and sudden elevation of mountainous areas does not feel natural at all (I'd honestly be more comfortable with the world being much more flat once the clouds get added in). 

Game run fine for me without any complications (beefy specs, so no idea how it would be on low-end system). Needs many more options (resolution/keybind change to begin with), some sound (plane engine rattle / chill background music loop) and a proper UI (both menus and in-game). Otherwise I wish this project all the best and hopefully it will shape out to be a fun little game in the future. Would definitely buy it again for a proper price once it gets fledged out, and preferably a Steam release for a future handheld experience ;)

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