wow that is so gorgeous! love the design and your "twisted" setup with crossing switch/accelerator is really cool and even if it's unconventional, you made the path looks pretty clear!
yeah, I'm also glad that I got the idea that if a particle direction is mostly perpendicular to a pipe, they don't interact, so I didn't need to put a "bridge" type of pipe to cross an existing path, like you often get in games like that
I used a couple of time the neat mechanic of the Chamber. the chamber is actually 3 tile tall, and if you pass stuff trough the tiles above and below the side entrace, they will actually align in the chamber. it work also in diagonal so yeah- for those who still play this, here my most compact design so far, along with some explainations! (it make Ultimium btw.)
Edit: Oh you can see on the bottom left chamber, an electron getting aligned like what i said earlier!
i didnt noticed until i checked the pics. this technique also helps not have weird bumps in your loop
PS. you see the brakes beside the Electron spawners, theyre just my switch off, i move the spawner on them when i needed to work on a section
Thank you for sharing your BOX! It's pretty cool to see very creative ways of exploiting the mechanisms of the game, I knew that having relaxed rules around particle motion could lead to cool setups, and you delivered!
It won't be the last one. Next would probably be a system that is the most hexagonal possible. BOX was originally susposed to be only loops that enter the square of the grid, and only Tubes could pass between the Squares outlines, it turned out to be the most compact ultimion maker i ever made
a 15 square Mechanism.
(it wasnt susposed to be compact which is ironic).
BOX wouldn't have been possible without the Ability to overlap the elements constituing the Accelerator. It make the building neater and looking safer.
A good idea to what to add may be to add somesort of mix between the curved pipes and straight in the sizes of the Curves, basically the Straight will only be input while the curve will only curve towards the exit of the straight
Sorta like a backward Loop exit diverger but with differents sizes. maybe along the way the other sides for the divergers as well aka mergers
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Big thanks to all geniuses who post their projects, they are all beautiful
fun how this game is more active than your more recent ones, nusan
I think a mobile version could be fun.
Very fun game, thanks for making it! :D
This game is very fun
And as promised, i shall present to yall my newest design: The Octogon
im using part of my outer lines tto move the axion from the bottom right to the top left. Sadly this concept is less compact as thy Box
wow that is so gorgeous! love the design and your "twisted" setup with crossing switch/accelerator is really cool and even if it's unconventional, you made the path looks pretty clear!
Which was just me trying to find a way to dump the elements into another sector, yet again its all thanks to the fact i can overlap pipes
yeah, I'm also glad that I got the idea that if a particle direction is mostly perpendicular to a pipe, they don't interact, so I didn't need to put a "bridge" type of pipe to cross an existing path, like you often get in games like that
does this have every particle created?
technically yes since you need them all to make the ultimion
Thy BOX
I used a couple of time the neat mechanic of the Chamber. the chamber is actually 3 tile tall, and if you pass stuff trough the tiles above and below the side entrace, they will actually align in the chamber. it work also in diagonal so yeah- for those who still play this, here my most compact design so far, along with some explainations!
(it make Ultimium btw.)
Edit: Oh you can see on the bottom left chamber, an electron getting aligned like what i said earlier!
i didnt noticed until i checked the pics. this technique also helps not have weird bumps in your loop
PS. you see the brakes beside the Electron spawners, theyre just my switch off, i move the spawner on them when i needed to work on a section
Thank you for sharing your BOX! It's pretty cool to see very creative ways of exploiting the mechanisms of the game, I knew that having relaxed rules around particle motion could lead to cool setups, and you delivered!
It won't be the last one. Next would probably be a system that is the most hexagonal possible. BOX was originally susposed to be only loops that enter the square of the grid, and only Tubes could pass between the Squares outlines, it turned out to be the most compact ultimion maker i ever made
a 15 square Mechanism.
(it wasnt susposed to be compact which is ironic).
BOX wouldn't have been possible without the Ability to overlap the elements constituing the Accelerator. It make the building neater and looking safer.
A good idea to what to add may be to add somesort of mix between the curved pipes and straight in the sizes of the Curves, basically the Straight will only be input while the curve will only curve towards the exit of the straight
Sorta like a backward Loop exit diverger but with differents sizes. maybe along the way the other sides for the divergers as well aka mergers
The game does not work for me.
Is the game only for 64 bit systems?
fucking amazing game
my particles are flinging themselves out of my accelerator at 1000m/s. I need them to be 1200m/s. this is an issue.
Could you please have a browser version
Or make a compatible version for Chrome OS (not the Linux mode though bc not everyone has the know-how to run a Linux program on Chrome OS)
https://www.techradar.com/how-to/how-to-run-linux-apps-on-your-chromebook
well sys76 makes linux laptops so even people without knowledge of how to installm linux can use it
cool game👍
Panzer VIII Maus time!
also guys HAPPY 1 YEAR and 7 day!
I am really looking foard to your game!